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Hi there. I understand the concept of rolling the dice for combat, however, I have difficulties in converting enemies to this system and how to deal with them. For instance, I took a "Bugbear" of the of the CAIRN RPG system. This bugbear comes with 8 HP, 1 Armor, 15 STR, 12 DEX, 11 WIL and club with 1d8 damage. Do I just consider the 8 HP, 1 Armor and the 1d8 damage? Does the STR, DEX and WIL matter in any way? 

Magic. This is even more confusing for me. While the cleric has somehow a few spells explained, the magician spells do not come with much details. Candle, shadow, throw voice? Sounds nice,  but I have to make something up on my own here?

Thank you for making this game. I love to get more into it but I'm still new to this.

So World of Dungeon is a PbtA game where most of its mechanics relies mostly on the players action. So If you are taking that bugbear you can keep the health, armor, and damage die no need for the other stats. Since the monster only react based on the result of the dice roll. 

In the wizards magic I think you will be the one to come up with other spells