Recent community posts
Thanks =) I think too many people think of being tethered to someone to be a hindrance. I think that though it makes some things more difficult; handling all the big things becomes much easier (and more enjoyable =) )
Yeah, the fading part between hit 2-4 is tough to see. Kinda makes getting hit extra punishing; though when you're on your last couple of hits you can see again so it balances out ;)
This was super fun.
I think getting animation locked when swinging the sword on the ground is not fun. I found myself just spamming the jump attack.
Also you can cheese most baddies by sliding underneath them.
This was surprisingly fun!
I would suggest making a one button 'toggle' character swapping with some form of indicator for "currently controlled" (like a little arrow or something)
Sometimes the rat doesn't get counted when I catch him.
Very well put together; though I really didnt like the controls. You could have merged some of them together to make it more traditional. Also I think crouching is something that is needed in some spots
I think you were going for a difficult game; though I felt like I was fighting with the controls -- which felt a little unfair at times.
I had fun though =)