10/29/21
- (Planned Change) Adding new enemies with various methods of attack. Bowler enemies throw slow moving projectiles that roll on the
ground and deal moderate damage. Melee Attackers walk up to the player and deal considerable damage. Rammer enemies
are similar to Melee Attackers except they charge at you and take time to turn around and begin moving again. Lobbers
are enemies that toss heavy objects at the player at an arc, similar to Slingshotting enemies except the projectiles
are slower and have a more limited range.
- Max Enemy / Boss Health are increased based on difficulty.
- This mechanic only applies when they are first spawned in and the designated difficulty was set before they spawned.
- Enemy / Boss Tier 2 health is increased by 2x.
- Enemy Tier 3 health is increased by 4x.
- Boss Tier 3 health is increased by 3x.
- This addition gives Tier 2 and 3 difficulties a good reason to be harder to reach.
- Combos against enemies at Tier 2 & 3 difficulties require less hits to achieve combo bonus damage. In addition,
bonus damage is also multiplied by Tier 2 & 3 difficulty values. This encourages players to combo more often
at Tier 2 & 3 highest difficulties.
- This addition makes higher difficulties require some skill to make it easier to deal with against enemies.
- Bosses are not affected by player combo bonuses.
- Added a few cheat codes such as rapid fire and full health cheats.
11/13/21
- Added new Day Skybox.
- Added Fog.
- When any enemy is hit by a slingshot rock, their sight range is increased by 10. Their normal speed is increased by 0.1.
- Tumble Weed makes sound.
- Enemies have a new behaviour called Evade which is triggered by getting a certain number of hits on an enemy
without killing it. This will typically be achieved by avoiding combos and damage multipliers.
When enemies evade, they will cease to attack the player and walk off, after 10 seconds they drop loot for the player
and despawn.
- Enemies will increase in sight range and movement speed and decrease in time between attacks very slightly upon getting
hit by a slingshot rock.
11/14/21
- Added back stones and 3D model buildings. All interactable buildings and props now have mesh colliders.
- All projectiles turn into dead rigidbodies for 5 seconds after colliding with something. These dead projectiles
do not damage anything.
- Added Shooter enemy which shoots high damaging stray bullets at close range.
11/18/21
- Added Frank Sasquat.
- Added Cheat Codes that allow player to become a different character.