- Idea to bring back The Wild Outback's top-down gameplay either as a bonus stage or a minigame.
- Idea for using firearms as pickups. These firearms cannot reload, and thus when run out of ammo the player switches back to slingshot rocks.
The way this will be coded is by the old switch weapon script except instead of having buttons to switch guns, the player must touch the trigger
of a weapon pickup. Amount of different weapons the player can pick up and use is unknown, at least 2 is considered.
8/16/21
- Added new tag "Enemy Disarm" which completely prevents enemies from attacking you. This tag is applied to the powerup cutscene and
whenever it is turned on, all enemy bullets are destroyed and all enemies cannot attack anymore. When the cutscene is inactive, the
enemies can start attacking again.
- Fixed "Full Ammo" text showing when not at full ammo. None of the ammo related text effects should play simultaneously.
8/24/21
- Fixed hit marker sound not playing when player has shot an enemy.
9/9/21
- Added Cheat Code Handler with working speed cheat codes. (Also fixed bug that was in Wild Outback regarding random sound pitch)
- Added MultipleTargetCamera script which will be utilized in some way for the game.
9/14/21
- Added new "Showdown" sequence that changes the perspective to a fixed camera behind the player, the player can only fire in one direction.
10/25/21
- During October, many changes were made including mechanics such as a combo system where getting enough hits will make
you deal extra damage. Justice Stars are dropped from performing unconventional actions in the game which increase
game difficulty in 4 different tiers. The game music raises pitch the harder it gets, the player becomes faster, enemies
are more aggressive and unforgiving.
- On this day, Bosses now have their own script and health manager. Bosses can passively heal after 10 seconds.
- Added boss intro cam which disables player movement and all damage sources for as long as the cutscene is playing.
- Added OctoberIdle Sprites. You can now see her in the game.
- Game Manager script no longer requires player character to be turned off when paused.
- Fixed Player not being able to passive heal after pausing the game. (Passive Wait Time is set to 9 if Passive
Wait Time was at 10 and you paused. This prevents instant healing bug.)
- (Planned Change) When player gets knocked out, they do not get turned off, instead they go through a
death animation with a screen pop up.