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8/7/21

- Added despawn and fire distance for enemies. Enemies will not fire when the player is a certain distance away and

there's an invisible trigger in front of an enemy's line of sight. If the player is within that line of sight trigger the enemy will fire.

If the player is far enough away from enemies the enemies will despawn.

- In addition to fire distance, enemies will look straight at the player with dead accuracy when the distance

between the player is smaller than the fire distance.

- For player projectiles, the longer a player projectile has traveled, the more damage it will do.

Slingshot rocks will do twice the damage after 1 second it has traveled. After 2 seconds it's triple damage.

After 3 seconds it's 5x the damage.

If slingshots hit point blank on an enemy, it will deal double damage only between .25 and .4 seconds. If you hit yourself you will not take extra damage.

- Added a few hurt sounds and a slingshot sound. These sounds play in a random pitch between 0.85 and 1.15.

8/8/21

- Idea to have voices for multiple characters. I will voice Devin, Chuck, and Bill, and provide some voices for random NPCs.

8/14/21

- Changed AI to have Patroling state and sight range. When player is out of sight range, the enemy will wander, giving the player a good chance at sniping them.

8/15/21

- Added visual cues to when player's slingshot rock does more damage. The visual text gets crazier the more damage you deal.

- New method for getting sprite / UI to always look at camera, Health bars and extra damage texts always look at the player

- Added enemy corpses, similar to alien robot parts that fly all over the place when alien robots are destroyed.

via transform.lookAt.

- Player now has limited ammo and cannot reload unless they reach a trigger that allows them to. This will

incentivize the player to use a more conservative approach to sniping. Long ranged snipes become heavily encouraged.

- Player now has melee attack and can use it as many times as they want, with the risk of getting shot of course.

- Ammo count is now shown on screen.

- Idea to have different playable characters in one scene. There will be different playable characters throughout the game.