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Development for  the game started on June 18th, 2021

Here are changes I've written down:

7/24/21

- Player can now jump. Player and Enemy can now shoot rocks.

7/25/21

- Added Star Collectible with a few scripts.

- Player Character is now unable to move whenever an object with the tag "Cutscene" ever exists. Cutscene skipping allows the player to move via a trigger.

- Added checkpoint system. This checkpoint system revives the player with max HP but sends

them back to their start position. Any player ally / powerups will not despawn. Upon revival you are invincible for the next 3 seconds.

Checkpoints can only be used once, pressing the last checkpoint button turns it off permanently

unless you restart the level. Some score is lost too.

- Discovered how to make navmesh agents descend down from steep slopes.

Alongside this all enemies will have capsule colliders that stand on

their z axis because that makes it easier for them to climb up stairs and slopes.