Development for the game started on June 18th, 2021
Here are changes I've written down:
7/24/21
- Player can now jump. Player and Enemy can now shoot rocks.
7/25/21
- Added Star Collectible with a few scripts.
- Player Character is now unable to move whenever an object with the tag "Cutscene" ever exists. Cutscene skipping allows the player to move via a trigger.
- Added checkpoint system. This checkpoint system revives the player with max HP but sends
them back to their start position. Any player ally / powerups will not despawn. Upon revival you are invincible for the next 3 seconds.
Checkpoints can only be used once, pressing the last checkpoint button turns it off permanently
unless you restart the level. Some score is lost too.
- Discovered how to make navmesh agents descend down from steep slopes.
Alongside this all enemies will have capsule colliders that stand on
their z axis because that makes it easier for them to climb up stairs and slopes.