Hi, I have tested on Firefox version 78.0.2 (64-bit) and the "Replay" works normally. Your problem may have occurred due to browser lagging issue/ computer issue. If you want to try the game again, you can download the Windows version or use different browser such as Chrome. Thanks again for playing.
Over-Dramatics
Creator of
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Hi, thank you for your feedback.
In terms of idea and story, I designed the game based on the idea of a hero trying to wield an extremely powerful weapon, but this weapon is too powerful that it's hard to fully control it (or it is out of the hero's control). Its demonic power needs to be fully purified in order for the hero to control this weapon as its owner. The weapon trial is like an illusory instance that the hero enters upon touching this weapon. When the hero overcomes this trial, the hero will be brought back to reality with the actual weapon in hand (the hero becomes its true owner).
In terms of gameplay, "out of control" comes from the sword attack power (core mechanic - 1), the teleport locations (sub mechanic - 2), and the event points (sub mechanic - 3).
1. Due to the sword being out of control for 25% chance, it will occasionally attack the player from above dealing an x amount of damage. This variable x decreases as the purification percentage (PP) increases (the more purified the sword is, the less damage it deals to the player. In other words, the player gains better control of the sword).
2. The teleport location (represented in game as the demonic sword) allows instant teleportation to an area in game. This area will be chosen as random among the list of available areas (out of player control).
3. Event points (represented as the blocks with blue aura on top) allows a random event to be triggered that may help/ harm the player (out of player control). The list of events that will be chosen includes: Increase HP, Decrease HP, Increase EP, Decrease EP, Increase PP, and Decrease PP.
Due to the limit time of the jam, I may not be able to convey my idea in the game to the perfection. I appreciate your feedback, and please continue to support my games in the future.
Hi, thank you for your feedback. In terms of controls and gameplay, please read the overview section carefully or click the "?" button in title screen for more information.
The overall game is an endless maze-like instance with various teleport locations (represented as Demonic Swords). Therefore, you can go to these teleport locations to move around different areas of the game and don't need to wait in one place for the enemy to re-spawn.
In terms of jumping, you can tap Spacebar 2 times to perform double jump.
Attack is designed based on player facing direction, not the mouse direction, so just left-click or left ctrl to perform attack. Due to the sword being out of control, it will have 25% chance of inflicting self-damage to the player (attacking the player from above). In normal situation, the sword will go horizontally according to player facing direction at the moment you press the attack button.
This is a game created for GameIt! Jam from April 24 to May 1. In this game, you play the role of a bananinja and try to steal as many bananas as you can. As a bananinja, you have three abilities: throwing bananas, dashing and speeding up. These abilities will greatly help you avoid dangerous situations in the level.
The game is made playable in the browser, and is also downloadable to be played on a Mac or PC.















