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A jam submission

Demonic TrialView game page

Control or Be Controlled?
Submitted by Over-Dramatics (@OVDHaN) — 50 minutes, 28 seconds before the deadline
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Demonic Trial's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#36222.3602.360
Overall#45811.9601.960
Fun#46181.8401.840
Originality#49191.8801.880

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features the Demonic Sword power that inflicts self-damage upon use due to the Sword being out of control. The Sword has 25% chance of being out of control.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

It felt somewhat unfair when the sword randomly damaged me :/ the idea is interesting but should be review, the randomness of the game is too high there was this time I got damaged when taking one of those little floor lights

Developer

Hi, thank you for your feedback. The little floor lights are those event points that trigger a random event, and you may have got damaged due to the "Decrease HP" event. 

broken replay

Developer

Hi, thank you for your feedback. Can you provide me more details about this? 

1. Which version of the game did you play? Web or Windows? 

2. If it were Web version, which browser did you use? 

3. Which screen having this bug did you see? Game Over or Game Win? 

(1 edit)

web version, on firefox, game over, bye :)

Developer

Hi, I have tested on Firefox version 78.0.2 (64-bit) and the "Replay" works normally. Your problem may have occurred due to browser lagging issue/ computer issue. If you want to try the game again, you can download the Windows version or use different browser such as Chrome. Thanks again for playing. 

i use 32 bit version, having issues with half the games i try, dont worry

Submitted

It was pretty rough around the edges, animation and speed felt weird. Im not sure how this really fits out of control

Developer (1 edit)

Hi, thank you for your feedback. 

In terms of idea and story, I designed the game based on the idea of a hero trying to wield an extremely powerful weapon, but this weapon is too powerful that it's hard to fully control it (or it is out of the hero's control). Its demonic power needs to be fully purified in order for the hero to control this weapon as its owner. The weapon trial is like an illusory instance that the hero enters upon touching this weapon. When the hero overcomes this trial, the hero will be brought back to reality with the actual weapon in hand (the hero becomes its true owner). 

In terms of gameplay, "out of control" comes from the sword attack power (core mechanic - 1), the teleport locations (sub mechanic - 2), and the event points (sub mechanic - 3). 

1. Due to the sword being out of control for 25% chance, it will occasionally attack the player from above dealing an x amount of damage. This variable x decreases as the purification percentage (PP) increases (the more purified the sword is, the less damage it deals to the player. In other words, the player gains better control of the sword).  

2. The teleport location (represented in game as the demonic sword) allows instant teleportation to an area in game. This area will be chosen as random among the list of available areas (out of player control). 

3. Event points (represented as the blocks with blue aura on top) allows a random event to be triggered that may help/ harm the player (out of player control). The list of events that will be chosen includes: Increase HP, Decrease HP, Increase EP, Decrease EP, Increase PP, and Decrease PP. 

Due to the limit time of the jam, I may not be able to convey my idea in the game to the perfection. I appreciate your feedback, and please continue to support my games in the future. 

I'm not sure I understood the controls or gameplay objective. I played 1 round, where I killed an enemy and waited a bit longer than expected for a new enemy to spawn before dying to it. The jump did not give enough elevation to go anywhere from what I could figure, and the attack often comes out in a different direction than clicked (if this was intended, it did not convey it very well).

I would have given a higher score for the presentation on account of the art & audio inclusion, but it's also also from pre-existing assets.

In the end, I couldn't quite get into it, but good work completing a game project in 48hrs!

Developer (1 edit) (+1)

Hi, thank you for your feedback. In terms of controls and gameplay, please read the overview section carefully or click the "?" button in title screen for more information. 

The overall game is an endless maze-like instance with various teleport locations (represented as Demonic Swords). Therefore, you can go to these teleport locations to move around different areas of the game and don't need to wait in one place for the enemy to re-spawn.

In terms of jumping, you can tap Spacebar 2 times to perform double jump.

Attack is designed based on player facing direction, not the mouse direction, so just left-click or left ctrl to perform attack. Due to the sword being out of control, it will have 25% chance of inflicting self-damage to the player (attacking the player from above). In normal situation, the sword will go horizontally according to player facing direction at the moment you press the attack button.