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OursBleu

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A member registered Apr 23, 2017 · View creator page →

Creator of

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(3 edits)

Hey thanks for bringing that up, now that I look at the credits on the page I agree they make it hard to trace back to the songs. I'll see with the others if we can get that fixed at least for the page, for the game though upload is blocked until the gamejam judging period ends so we can't update yet.

Edit : Pardon my ignorance but what does a game have to do to comply to cc-by-sa-nc ? Everything I read online is quite confusing.

Hi, thanks a lot for your kind feedback. Sadly we are aware of this issue, we tried to fix it but it's a hard limitation we had with unreal physics and the way we coded the car, at bad framerates the car simulation becomes super unstable :( 

Sorry I'd like to but unfortunately it's impossible to build for mac without having a mac :(

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Sorry I'd like to but unfortunately it's impossible to build for mac without having a mac :(

Your playthrough was amazing, so many clutch moments xD

Oh no sorry to hear you encountered a bug :( Thanks a lot for playing !

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I was so scared I had to turn the volume down at some point to be able to continue playing xD The LMB click / hold controls were a bit finicky for me and worked sometimes inconsistently. Amazing work on the sound design and storytelling.

Tell me if you want me to edit my comment to remove the spoiler, but I was super scared that the doll battery would ran out xD

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"So I often got shot off right in the air when I had no way to dodge :D" Oh no :( Yeah that's something I tried to fix for a long time during the jam. I reduce their accuracy a lot when the player is in the air, but it seems it was not enough to solve the issue.

We've been thinking about reaching out to Simon Stalenhag for a while, but I'm a bit intimidated by him xD

Your game is amazing btw.

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The mix of first person platforming and exploration was quite neat (as you had to search where would be the best place to jump from). I liked the character designs as well, they are very cute^^ Btw I'm Marc from work

Thanks a lot for the kind words :'D

I understand that you can feel frustrated by the level of polish of some jam entries.

In my experience online contests are not a level playing field, as participants often come from very different backgrounds.

When hobbyists or students are competing against people who are doing this for a living, it can feel unfair to have them be judged on the same scale.

Art assets are not only thing that make a game good though, in jams we constantly lose to games that have less impressive graphics but better gameplay.

Anyway thanks for playing our game, I hope you'll be able to relax this weekend as I'm sure you had an exhausting week working on your game as well.

(1 edit)

I understand that you can feel frustrated by the level of polish of some jam entries.

In my experience online contests are not a level playing field, as participants often come from very different backgrounds.

When hobbyists or students are competing against people who are doing this for a living, it can feel unfair to have them be judged on the same scale.

Art assets are not only thing that make a game good though, in jams we constantly lose to games that have less impressive graphics but better gameplay.

Anyway thanks for playing our game, I hope you'll be able to relax this weekend as I'm sure you had an exhausting week working on your game as well.

I really love the simple inputs but deep mind games and counters. I can't wait for it to be released on steam so I can play with friends with the "remote play together" feature.

Merci beaucoup ca me fait trop plaisir venant de toi^^

Je suis bloqué sur la premier ile :( Qu'est ce qu'il faut faire ?

Best game I played yet in this jam xD we spent a good 30 minutes laughing and typing crazy game names

I can only agree x) Thanks a lot for playing

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Wow your art is really on point. Quite like the "lore" around the game well (the guy buying the turret) and how it ties the menus together.

Pretty fun and the visuals are nice^^

Very cute game^^ Is it normal that the game continues when the big central shroom is destroyed ?
Maybe you should just zip the game folder as a .zip and not make it an .exe, as I also got virus warnings (that may put off other players).