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Oh definitely gonna check out this "Option" xD

I think one-hit-kill combined with short levels and ambushes was a great choice. Because you don't lose so much progress when dying, the game can be more punishing without being frustrating, and the player can feel like a badass once they memorized the layouts and enemy spawn locations.

I'd be super interested in a micro-release, as I'm super sold on the humor and gameplay. I had a friend that found the bugs in a closet, and for each one decided to kill or spare depending on the message on their signs, was hilarious.