Thanks again for the feedback. I tried to make testing the Godot flow simpler.
I created CAVS Desktop to make it easier to try the basic workflow without starting from several CLI commands. It is mainly meant to help with testing: select an old .pck and a new .pck, analyze the update, generate the CAVS data, start a local test server, and copy a minimal Godot snippet.
Download: https://github.com/orelvis15/cavs/releases?q=desktop
If anyone tries it with a small Godot project, I’d really appreciate feedback on whether this makes the flow easier to test.


