Not yet directly against Wharf, and that is a fair comparison to add.
So far I benchmarked CAVS against full zstd/zip downloads, rsync wire transfer, rdiff, xdelta3 and bsdiff on real game builds. But since Wharf is itch.io’s own rsync-style patching protocol, it should definitely be included as a dedicated baseline.
I would not claim CAVS is better than Wharf without measuring it. My current view is that they solve related but slightly different problems: Wharf is a patching system for old→new transitions, while CAVS is a content-addressed delivery/cache layer focused on version streams, persistent cache reuse, resumable downloads, cache repair and CDN-friendly storage.
I’ll add a Wharf comparison to the benchmark plan. That would be the right way to evaluate it for itch.io workflows.