Thanks!
Orbem Studio
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Thank you so much for playing and for taking the time to leave such detailed feedback, this is exactly the kind of response that helps me make it better.
You're completely right about the boss. Standing and spamming heavy attacks was not the intended experience (good for testing not challenging lol) and I'm already thinking about how to fix that. The color switching mechanic idea is pretty great. I could add that as an option for the boss waves so not only does the boss attack differently, but he accepts different attacks. I'm going to explore that for a v1.1.0 update along with adding some maybe faster movement to the golem and throwing some goblins into the arena to keep the player on their toes.
Really glad the art, music, and golem voice (I love voice acting in my games) landed well. And happy it never felt cheap or unfair. That was important definitely to me.
A harder, more dynamic boss fight is coming. Thanks for giving me a solid direction to take it!
If you want to hear it in full you can play the game here:
https://orbemstudio.itch.io/one-wizard-wrong-forest
Hey, just released One Wizard, Wrong Forest, a short free browser brawler where you play a confused elderly wizard who wandered into the wrong forest. Fight through goblins and a tree golem boss to escape.
Takes about 5 to 10 minutes to complete. One person finished it in under 5 minutes so it might be too short or too easy. That's one of the things I'm trying to figure out.
Specifically looking for feedback on:
Did the difficulty feel fair or were there moments that felt cheap? Did you make it to the tree golem boss? Did the combat feel satisfying or sluggish? Was the length right for a browser game or did you want more?
Free to play in your browser, no download needed.
https://orbemstudio.itch.io/one-wizard-wrong-forest
Thanks in advance, any feedback is genuinely helpful.
https://orbemstudio.itch.io/one-wizard-wrong-forest
Really glad you finished it and thanks for the feedback. Already pushed a fix for the boundary issue so enemies should stay where they belong now. The boss glitch is on my list. 'Wish there was more' is honestly the best thing I could hear. Definitely have more planned. Out of curiosity did the difficulty feel fair or were there moments that felt cheap?




