Love your art. Hit me up at scott.adrian@orbemorder.com
Orbem Studio
Creator of
Recent community posts
Hey, great question. There isn't a built in dice mechanic currently but the engine supports custom interaction triggers, item values, and mission logic that could replicate dice-like randomization through JavaScript. It's not a out of the box feature but it's something that could be built into the engine if the concept is a useful addition.
What kind of game are you thinking of building? That would help me understand whether Orbem Studio is the right fit for your concept.
Hey itch community, I'm looking to hire a pixel art game developer to build an original game on Orbem Studio and get paid for their time.
Orbem Studio is a browser-based no-code game engine where games live at their own URL instantly. No coding required. You focus entirely on the creative side, game concept, art, and design, while the engine handles everything else.
What you get:
- Paid project (DM me to discuss rate)
- Full creative control over the game concept
- Featured placement on orbem.studio/games
- Direct support from me throughout the entire build
- Your game live at its own URL shareable anywhere
What I'm looking for:
- Pixel art or 2D game art experience
- A genuine interest in browser and indie games
- Availability to complete a short project
- Willingness to share honest feedback about the build experience
The game doesn't need to be complex. A short polished experience that showcases your art style is the goal. Here are some games already built with the engine so you can see what's possible:
I'm looking for higher quality experiences and non-AI art compared to existing games but you can see the game play abilities on that page.
If you're interested reply here or send me a message with a link to your work and I'll get back to you quickly.
Thanks
Scott Adrian
Orbem Studio
orbem.studio
I know the 3 hour time constraint was rough for people using Orbem Studio for the first time, but we definitely learned a lot and I appreciate all the work you've put into trying to build a game. I'll definitely be holding more Game Jams in the future with better time constraints in consideration for other time zones. Appreciate you!
The theme is "Wrong Turn". If you're looking for resources to help you build on Orbem Studio go to:
https://youtube.com/playlist?list=PLgQkxlkZUOpUkuP9jeknP0hDMq8pqHJYC&si=NWtO4uIx...
And I'll be available for any question on the Orbem Studio Discord:
https://discord.gg/pBUbrYvmvm
Good luck!!
Hey itch community, just a quick reminder that Wrong Game Jam kicks off one week from today on May 23rd.
You have 3 hours to build a browser game using Orbem Studio, a no-code browser game engine where your game lives at its own URL the moment you build it. No installs, no engine setup, no zip files. Just sign up at orbem.studio, build during the window, and submit your URL. Anyone can play your entry instantly from a link.
Theme is announced at the start of the jam so everyone starts fresh at the same time.
Open to pixel artists, storytellers, level designers, and game developers of all skill levels. You don't need a coding background, if you have art or an idea the engine can turn it into something playable in 3 hours.
Prizes include physical merch and featured placement on orbem.studio/games.
Two entries already confirmed. Room for plenty more.
Sign up here: https://itch.io/jam/wrong-game-jam-build-a-browser-game-in-3-hours
Happy to answer any questions about Orbem Studio or the jam in this thread.

Hey itch community, hosting my first game jam and wanted to share it here.
Wrong Game Jam is a short-form jam on May 23rd built around Orbem Studio, a browser-based no-code game engine where your game lives at its own URL the moment you build it. No installs, no engine setup, no coding required.
You have 3 hours to sign up at orbem.studio, build your game, and submit your URL. No zip files, no downloads. Anyone can play your entry instantly from a link.
Designed for pixel artists, storytellers, level designers, and game developers of all skill levels. You don't need a coding background. If you have art or an idea the engine can turn it into something playable in 3 hours.
Prizes include physical merch, featured placement on orbem.studio homepage and games directory, and free game builds on the platform.
Theme announced at the start of the jam.
Join here: https://itch.io/jam/wrong-game-jam-build-a-browser-game-in-3-hours
Would love to see what people build. Happy to answer any questions about Orbem Studio or the jam in this thread.
Thank you so much for playing and for taking the time to leave such detailed feedback, this is exactly the kind of response that helps me make it better.
You're completely right about the boss. Standing and spamming heavy attacks was not the intended experience (good for testing not challenging lol) and I'm already thinking about how to fix that. The color switching mechanic idea is pretty great. I could add that as an option for the boss waves so not only does the boss attack differently, but he accepts different attacks. I'm going to explore that for a v1.1.0 update along with adding some maybe faster movement to the golem and throwing some goblins into the arena to keep the player on their toes.
Really glad the art, music, and golem voice (I love voice acting in my games) landed well. And happy it never felt cheap or unfair. That was important definitely to me.
A harder, more dynamic boss fight is coming. Thanks for giving me a solid direction to take it!
If you want to hear it in full you can play the game here:
https://orbemstudio.itch.io/one-wizard-wrong-forest
Hey, just released One Wizard, Wrong Forest, a short free browser brawler where you play a confused elderly wizard who wandered into the wrong forest. Fight through goblins and a tree golem boss to escape.
Takes about 5 to 10 minutes to complete. One person finished it in under 5 minutes so it might be too short or too easy. That's one of the things I'm trying to figure out.
Specifically looking for feedback on:
Did the difficulty feel fair or were there moments that felt cheap? Did you make it to the tree golem boss? Did the combat feel satisfying or sluggish? Was the length right for a browser game or did you want more?
Free to play in your browser, no download needed.
https://orbemstudio.itch.io/one-wizard-wrong-forest
Thanks in advance, any feedback is genuinely helpful.
https://orbemstudio.itch.io/one-wizard-wrong-forest
Really glad you finished it and thanks for the feedback. Already pushed a fix for the boundary issue so enemies should stay where they belong now. The boss glitch is on my list. 'Wish there was more' is honestly the best thing I could hear. Definitely have more planned. Out of curiosity did the difficulty feel fair or were there moments that felt cheap?









