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Orbem Studio

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A member registered Feb 04, 2026 · View creator page →

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I know the 3 hour time constraint was rough for people using Orbem Studio for the first time, but we definitely learned a lot and I appreciate all the work you've put into trying to build a game. I'll definitely be holding more Game Jams in the future with better time constraints in consideration for other time zones. Appreciate you!

Uploading to Itch is simple. Go ahead and follow these steps to upload your game to itch:

  1. Go to your game incognito.
  2. Save page as "html only" named "index"
  3. compress index.html so its index.html.zip
  4. upload that file and use these config settings.


    Here are the settings you should use:

Join the Discord for immediate help:
https://discord.gg/pBUbrYvmvm

The theme is "Wrong Turn". If you're looking for resources to help you build on Orbem Studio go to:
https://youtube.com/playlist?list=PLgQkxlkZUOpUkuP9jeknP0hDMq8pqHJYC&si=NWtO4uIx...

And I'll be available for any question on the Orbem Studio Discord:
https://discord.gg/pBUbrYvmvm

Good luck!!

Wrong Game Jam starts tomorrow. Here's the theme:

Hey itch community, just a quick reminder that Wrong Game Jam kicks off one week from today on May 23rd.

You have 3 hours to build a browser game using Orbem Studio, a no-code browser game engine where your game lives at its own URL the moment you build it. No installs, no engine setup, no zip files. Just sign up at orbem.studio, build during the window, and submit your URL. Anyone can play your entry instantly from a link.

Theme is announced at the start of the jam so everyone starts fresh at the same time.

Open to pixel artists, storytellers, level designers, and game developers of all skill levels. You don't need a coding background, if you have art or an idea the engine can turn it into something playable in 3 hours.

Prizes include physical merch and featured placement on orbem.studio/games.

Two entries already confirmed. Room for plenty more.

Sign up here: https://itch.io/jam/wrong-game-jam-build-a-browser-game-in-3-hours

Happy to answer any questions about Orbem Studio or the jam in this thread.



Hey itch community, hosting my first game jam and wanted to share it here.

Wrong Game Jam is a short-form jam on May 23rd built around Orbem Studio, a browser-based no-code game engine where your game lives at its own URL the moment you build it. No installs, no engine setup, no coding required.

You have 3 hours to sign up at orbem.studio, build your game, and submit your URL. No zip files, no downloads. Anyone can play your entry instantly from a link.

Designed for pixel artists, storytellers, level designers, and game developers of all skill levels. You don't need a coding background. If you have art or an idea the engine can turn it into something playable in 3 hours.

Prizes include physical merch, featured placement on orbem.studio homepage and games directory, and free game builds on the platform.

Theme announced at the start of the jam.

Join here: https://itch.io/jam/wrong-game-jam-build-a-browser-game-in-3-hours

Would love to see what people build. Happy to answer any questions about Orbem Studio or the jam in this thread.


Thanks!

Thank you so much for playing and for taking the time to leave such detailed feedback, this is exactly the kind of response that helps me make it better.

You're completely right about the boss. Standing and spamming heavy attacks was not the intended experience (good for testing not challenging lol) and I'm already thinking about how to fix that. The color switching mechanic idea is pretty great. I could add that as an option for the boss waves so not only does the boss attack differently, but he accepts different attacks. I'm going to explore that for a v1.1.0 update along with adding some maybe faster movement to the golem and throwing some goblins into the arena to keep the player on their toes.

Really glad the art, music, and golem voice (I love voice acting in my games) landed well. And happy it never felt cheap or unfair. That was important definitely to me.

A harder, more dynamic boss fight is coming. Thanks for giving me a solid direction to take it!

I developed a no code browser based game engine that make it fairly easy to put a game together (only limit is your imagination), but after I finish the graphics and game logic I get to make the music. I think its my favorite part. I feel like I can be the most creative there. Here's my newest game with some of the music playing. Old school synth arcade music is my fav. What do you think?

If you want to hear it in full you can play the game here:
https://orbemstudio.itch.io/one-wizard-wrong-forest

Hey, just released One Wizard, Wrong Forest, a short free browser brawler where you play a confused elderly wizard who wandered into the wrong forest. Fight through goblins and a tree golem boss to escape.

Takes about 5 to 10 minutes to complete. One person finished it in under 5 minutes so it might be too short or too easy. That's one of the things I'm trying to figure out.

Specifically looking for feedback on:

Did the difficulty feel fair or were there moments that felt cheap? Did you make it to the tree golem boss? Did the combat feel satisfying or sluggish? Was the length right for a browser game or did you want more?

Free to play in your browser, no download needed.

https://orbemstudio.itch.io/one-wizard-wrong-forest

Thanks in advance, any feedback is genuinely helpful.

Just launched a short fantasy brawler where you play a confused wizard who took a very wrong turn. Free browser game, about 10 minutes, has a tree golem boss. Would love feedback on the difficulty and combat feel.
https://orbemstudio.itch.io/one-wizard-wrong-forest

Really glad you finished it and thanks for the feedback. Already pushed a fix for the boundary issue so enemies should stay where they belong now. The boss glitch is on my list. 'Wish there was more' is honestly the best thing I could hear. Definitely have more planned. Out of curiosity did the difficulty feel fair or were there moments that felt cheap?

Hey, just launched this today. Would love to know if anyone made it to the tree golem boss or if the difficulty is too brutal early on. Any feedback welcome.