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omelette

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A member registered Feb 18, 2017 · View creator page →

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Thank you! I was pretty proud of the animations in a few scenes.
Thanks for noting the missing background error, it has been fixed :)

Thank you! The keyboard not responding after certain crab catches bug should be fixed now :)

Glad you like the aesthetic! One other person had a similar issue as you with the journal button, but it's hard to recreate so I'm still looking into it. Does it happen every time you try to play the game or just sometimes?

Thanks for your work running this jam last year and this year up until now!

Glad I could help! Making non-VN games in Ren'Py is actually kinda my jam, so feel free to reach out if you have questions. Good luck with everything!

Nettle looks so cute in that hat! I LOVE snails so I'm really eager to see what role that character will play.

This looks so good already! I'm also digging the cartoony point and click vibes, and the colors look great. Also I WANT TO BEFRIEND A FISH.

The sprites are so cute! I love cooking games and cozy adventure/exploration games so I'm keeping an eye on this one. The "couch multiplayer" is a nice touch too. Also I like your username :P

I love this concept! I really enjoyed Gone Home and A Normal Lost Phone so they is very up my alley and I look forward to playing the finished project. Sorry to hear about your back, I hope you feel better soon. For the grid spacing you can use nulls to insert a blank space of a certain size, like so : null width 20 height 20.

This art and audio aesthetic is awesome, perfect crabbing vibes 🦀

Loved it! Short but sweet~

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Checked out Moonlight Tales and it was pretty neat, by chance would you also like an extra programmer for this jam?

Dang, missed opportunity.

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Thank you very much! There are definitely issues with balancing the timers. It's worsened by the fact that it's not well communicated when things happen when you're taking other actions, so if you take a 20 minute action, you may see cutscenes from events that happened 15 minutes ago or events that just happened when you finished whatever you were doing, but there's nothing to differentiate them. We're going to push a build later this week (once we've recovered from the jam!) that tweaks the timers (among other things) to be more forgiving, but for certain parts (very few parts) it is intentional in order to force the player to make story decisions :)

Thank you! It's great to hear that.