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ologon

7
Posts
A member registered Mar 11, 2019

Recent community posts

I just update the git page whenever I do some progress :) Still working on it when I find some time.

Anyone is free to contribute by forking the github repository : ) I'm not too far from having it fully ported, I'm now working on the viewport drawing part. Once that's done, I will have to do just a few adjustments here and there. Haven't encountered a show-stopping problem so far, but the port is proceeding slowly due to a limited free time. (And blender documentation is almost non-existent, especially for the 2.8 api, which further slows down the process)

Sorry, I've got what went wrong. Once you download the repository first unzip it, rename the unzipped folder to "sprytile" and zip it again. (On windows, if you double click on the new zip you should see the "sprytile" folder, and the python scripts should be inside it). Then try installing that zip. I've tested it on a fresh install and it worked :)

Yes, go to the link I've posted above (https://github.com/ologon/Sprytile/tree/feature/support_2.8) and download the zip file from "clone or download", then install it from the usual Preferences -> Addon window (Be sure to use the latest version of blender 2.8 beta, it was updated today). Search for "sprytile" in the same window and activate it.

The sprytile tools have been moved to the new toolbar on the left (they popup in edit mode as usual). Keep in mind that the plugin is still unfinished and it is not very usable yet (tiles cannot be selected).

I've made some progress and now all tools work (The ui drawing is not ported yet, so tiles cannot be selected). However in 2.8 these kind of tools are supposed to be in the new toolbar (solving conflict issues with other blender UI) which will require a bit additional work :)


Yes they don’t work anymore because blender has shifted from opengl 2 to 3 and they need to be either rewritten in  gl3 or with the gpu module which is built on top of it. The documentation suggests using the latter if possible because it claims it will remain compatible when blender will shift again to vulkan.

I am also working on porting sprytile to 2.8 when I have time here: https://github.com/ologon/Sprytile/tree/feature/support_2.8

I think I will eventually be able to have it fully working, but it will take a bit of time, please be patient :) The viewport drawing code in particular will need a heavy rewrite, because support was dropped for the calls sprytile currently uses.