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ohsqueezy

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A member registered May 25, 2014 · View creator page →

Games

Recent community posts

@LeFayGames - For about 2 - 3 seconds! Thank you for your feedback -- the game has only been tested a few times. Maybe the passengers should rise slowly as the ship hovers over them.

Thanks for playing, Jupiter! I didn't realize the dollar signs might be confusing. They indicate tile addresses, not money. That's the way my NES emulator shows the tile memory.

Thanks for the feedback!

I'm thinking about making the volume lower on the skipping sound in the next update.

I think Grandma must smell like bacon

In the words of No Means No, "Is it just a crazy little game? Or is it just a crazy little war?"

This is exactly what people need to do with the ocean

Totally bonkers -- it has a great constant fun mechanic; the player gets to control how much fun they're having at every moment because they can execute a trick anytime, and how complex it is is up to them.

I was thinking what if the character traveled around the world and into the present and future, like with robot guards and drones and bazaars and shopping malls.  It would be fun to make those settings and characters.

I love how you've related modern bosses to an ancient sultan who executes at whim and out of spite.  We have more laws for protection now, but people are still the same.

That reminds me... I asked the book before starting the jam, "How should I approach the Public Domain Game Jam?"  Its response was hexagram 48: The Well with the top line changing.  It represents a well with its surface water in motion.  It's a great metaphor for the public domain, which is a well of information, somewhat buried in time, and with the surface moving, it means we're drawing from  the part available to us.

If you're interested in the content, I've read the book itself thinks it should be used more often because it still has a lot of useful wisdom to share.

@Six Down Studios:  Thanks for your feedback!  I'm glad you found it strange.  I think it's even more strange that we expect games we've never played to be familiar.

I uploaded a post-jam version with:

  • fewer but faster enemies
  • sound effects
  • scoring based on kills instead of time
  • more hexagram explanations

Precise shooting is now rewarded more than spamming the screen with mines.  Also, the player has control over their score: single shot kills are worth more than multiple shot kills, and there is a score multiplier for combination kills.

I haven't been rating games while I was working on this update.  I realize it isn't in the spirit of the jam to be working on an update for so long, but I promised some friends I would have a game for us to hold a contest with, and the original version of this game wasn't quick enough.  I'm about to start rating games now!

I added these instructions to the game description page:

Keep the viruses away from the top of the screen where your health structure is. Drop mines with Z and X. Wait until the viruses get close and detonate the mines with the same button. Z is the left paddle, and X is the right one. Move back and forth with LEFT and RIGHT.

The viruses increase in number and speed after each wave, and you also recover some health. Each new wave generates a new hexagram, and its explanation scrolls in the yellow area below the health structure. These explanations are the result of your consultation with the oracle I Ching or Book of Changes.