Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mikochi

42
Posts
3
Topics
12
Followers
58
Following
A member registered Sep 16, 2020

Recent community posts

Thank you for the reply. I will try out this awesome plugin!

(2 edits)

Thanks for the quick reply! It's good to know that I can unlock each sound using the switch.

Regarding point 1, I wonder if the radio sound is the same as the sound play function of RPG Maker?

I mean, I can use script: AudioManager._currentBgm.name === "Battle1" to check if the Battle1 sound is playing in the game or not.

So, I wonder if this script works with this plugin to determine what sound this plugin is playing?

Hi Undermax, I want to buy it, but have some questions about the functionality. Is there a way to determine which sound is being played, or which frequency is being played?

1) I want to I want to trigger the event or turn on Switch or ShowText when the player choice the correct frequency/sound. 

2) Is there a way to make the sound only play when a switch is turned on, otherwise, even if the player selects the correct frequency, the sound will not play? 

Thank you so much! 

(2 edits)

Hi, this is a great plugin! Could you consider adding a system condition that checks whether a variable written in the RAW file is equal to a variable in the game?

For example:

Let's say that the value of Variable 1 in the game is 700,000,000,000,001. right now.

*If I write variable in RAW file:*

{1, 700,000,000,000,000}

*=> Nothing happen.*

*If I write variable in RAW file:*

{1, 700,000,000,000,001}

*If so, Data Synchronisation should start.*

Switches:

{17, on}

{10, off}.

That's great, thank you.

Thank you! I really hope that a save encryption function will be implemented in the future. This is an important feature, as hard-working games can easily be destroyed by editing the save file.

One last question, if you don't mind: I have used many other encryption tools, and almost all of them cause frequent crashes and errors in RPG Maker games. As a non-programmer, I find it almost impossible to fix these. If I buy this programme, encrypt the game and encounter errors, would you consider helping me fix them? (Assuming the game still works fine without encryption.)

Sounds great, thanks for the reply!

I was just wondering, if I use RPG Maker Cook Tool Deluxe to set a new save location, will those save files be encrypted?

Because I want the save files to be encrypted so that Players can't be easily edited, but I also want to be able to copy/transfer them to the new game and continue using them.

Ah, that's a good idea — thanks for replying! 

Hi, I was wondering, after encrypting a game (old version), could this plugin(

Halva Packaging System

or 

RPG Maker Cook Tool Deluxe

still able bring the save file to be transferred to the sequel game (new version with updated contents)? In case I have to redownload the entire new game and use the old game's save file.

(1 edit)

Yes, that's what I mean.

Each time I upload new content, I will create a new password and share it with those who need to access the file download.

Anyone who does not receive the password will not be able to download the new file.

Hi, I wonder is there a way to set a password for each new content download? I would like to use this function to give certain people access to new content whenever it is added. The password could change each time.

What a shame, but thanks for getting back to me so quickly. 

(2 edits)

Sorry for the late reply. Itch asked me to verify my message, but even after waiting for days, it still hasn't been approved. So i post it again.

Is there any way to prevent players from cheating with gacha items? I want to keep the save function so the player can save as many slots as they want. but they can save before using the gacha, then reload that save file and use the gacha repeatedly until they get what they want. I want to prevent this.

Amazing, thanks for making it.

Hi,

I'm curious: is there a way to stop players from cheating by saving before gacha? If they don't get what they want, they reload the previous save file and continue gacha. 

(It can happens to even all gacha plugins).

Oh, that's a real bummer, but thanks for getting back to me!

(1 edit)

Hi Sang, I've been following and buying some of your plugins since the early days, and now I'm planning to buy this bundle of yours because it's awesome. I've bought some plugins separately before though:

-Non-Destructive Localization - Plugin for RPG Maker MV/MZ

-Real Motion Blur

-Customized Scene Shop

-Directional Shadow

-Zelda inspired Hearts System

-Modern Scene Title

-Modern Game Mouse Behavior

-Alternative Scene Options

So I was wondering if there's any way to remove the plugins in the bundle and reduce the price? Any idea if new plugins will be updated to this bundle in the future?

Thanks for your amazing plugins!

What an interesting idea! If possible, could you consider adding the following features? : taking parallel map photos and taking photos while showing pictures. (The photo would be taken from part of the picture through the lens.) 

Another feature would be taking photos from videos. The photo would be taken from part of the video frame when the capture button is pressed through the lens.

Oh, thanks for the reply.

Hi! I've bought many of your plugins, and they work very well. I see that there are currently quite a few plugins about using the phone in the game. Could you consider making a plugin for that? Specifically, I'm thinking of a plugin for chatting, messaging, and sending pictures/videos on the phone menu in the game(something like the phone function in Grand Theft Auto),

Thank you.

I noticed that the Show Picture command below all the characters is not working in the sample project. Could you please fix it? Thanks.

Thanks for the reply. I found that copying the plugin command from your sample project makes the plugin work properly. However, if I manually select the plugin command and leave it at the default setting, the game crashes.

(A red line indicates an error. A green line means it will work.)

(1 edit)

It gives the following error message.  

I adjusted the Z layer in the Gamedata slightly to make the animation play below the actor. I'm not sure if that's the reason or not.

I just bought this plugin and want to try FullShowPicture  and see if I can bind it to a map. However, it always gives me an error. I only use two plugins. Could you help me fix it?

It's working perfectly now, thank you very much.

I have sent out a request as per your instructions.

My mistake—I realized I had Z set to 0.5 instead of 0. I changed it to 0, and the shadow showed up. Sorry for the oversight. 😅

Thank you 🤩

It works well on normal maps.

(3 edits)

Thanks for the answer. I ended up stopping using 3 Luna_Q Plugins because it was causing too many problems. Instead, I just use GALV LayerGraphicsMZ.

Your plugin works great on the normal map, but it still doesn't show the shadow when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your shadow system is using, so it is overlaid. Can this be fixed? Thanks a lot.

Thanks for the detailed answer. I ended up stopping using 3 Luna_Q Plugins because it was causing too many problems. Instead, I just use GALV LayerGraphicsMZ.

Your plugin works great on the normal map, but it still doesn't show the instructions when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your navigation system is using, so it is overlaid. Can this be fixed? Thanks a lot.

I'm so sorry for the delay in my response! I've been a bit swamped with some things recently, but I'll definitely try again and get back to you as soon as I can.

(2 edits)

This plugin is fantastic and a breeze to use! However, I've noticed that when I activate three Luna_Q plugins (Plus, Movement, and CollisionMap), the plugin doesn't seem to work as intended, even in maps that don't use the three Luna_Q plugins.

I'd be really grateful if you could help me figure out a solution! Thank you so much in advance.

Thank you 🤩

Oh, what a shame 😭

Hi there,

I've noticed that Shadow doesn't show when I use the plugin Events_and_Movement_Core_VisuStella_MZ. Could you please look into this and let me know when it's been fixed?

Thanks!

Okay, Thanks for clarifying.