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(2 edits)

Sorry for the late reply. Itch asked me to verify my message, but even after waiting for days, it still hasn't been approved. So i post it again.

Is there any way to prevent players from cheating with gacha items? I want to keep the save function so the player can save as many slots as they want. but they can save before using the gacha, then reload that save file and use the gacha repeatedly until they get what they want. I want to prevent this.

Hi. How are you? I understand what you’re saying. But that would be quite complicated to do given how the RPG Maker engine is built, since there’s no way to know if the user “saved the game” or which slot they used. That’s why the autosave slot is used, it’s made for cases like this where you can force a single specific slot. What you’re suggesting would require remaking the save/load manager, and that would be quite complicated without breaking other things. That’s why I went with auto-save, because it’s the most accessible in terms of possibilities and compatibility. Also, passing information from one scene to another is tricky without losing data, which complicates the matter even more. If it were something simple I’d be happy to give you a custom version of the plugin, but unfortunately this is more of a commission-level job than a straightforward update.

If I can help you with anything else, please don't hesitate to let me know. Best regards!

What a shame, but thanks for getting back to me so quickly.