Hi, this is a great plugin! Could you consider adding a system condition that checks whether a variable written in the RAW file is equal to a variable in the game?
For example:
Let's say that the value of Variable 1 in the game is 700,000,000,000,001. right now.
*If I write variable in RAW file:*
{1, 700,000,000,000,000}
*=> Nothing happen.*
*If I write variable in RAW file:*
{1, 700,000,000,000,001}
*If so, Data Synchronisation should start.*
Switches:
{17, on}
{10, off}.