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(2 edits)

Hi, this is a great plugin! Could you consider adding a system condition that checks whether a variable written in the RAW file is equal to a variable in the game?

For example:

Let's say that the value of Variable 1 in the game is 700,000,000,000,001. right now.

*If I write variable in RAW file:*

{1, 700,000,000,000,000}

*=> Nothing happen.*

*If I write variable in RAW file:*

{1, 700,000,000,000,001}

*If so, Data Synchronisation should start.*

Switches:

{17, on}

{10, off}.

How’s it going? Thanks for your message and suggestion!

I’ll keep it in mind for the future!

Until the end of the year, I’m mainly focused on developing my latest plugins, and then I’ll work on updating the ones I’ve already published with new features and functionalities if possible.

Obviously, if there’s a bug, fixing it takes priority first :)

But don’t worry, I’ll keep it in mind for the future! 👍🏻

Thank you so much!