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(2 edits)

Thanks for the quick reply! It's good to know that I can unlock each sound using the switch.

Regarding point 1, I wonder if the radio sound is the same as the sound play function of RPG Maker?

I mean, I can use script: AudioManager._currentBgm.name === "Battle1" to check if the Battle1 sound is playing in the game or not.

So, I wonder if this script works with this plugin to determine what sound this plugin is playing?

Hello, responding to your question. In this case, it's different. What we are using are mainly HTML5 Sound features since this allows us to have multiple audio channels, which is what we needed for the plugin to work correctly. RPG Maker MZ has channel limitations, so it is handled differently :)

Anyway, I invite you to try it out and see if it works for you and is useful. If you need anything, I will try to help you.

Thank you for the reply. I will try out this awesome plugin!

🩵