As a fellow wonderland-inspired game designer, I'm impressed! The idea is really creative and everything is super well-polished. Nailed it with the theme. I love the art, too! My only critiqque is that the bonuses were phrased somewhat confusingly for me.
Ofir160
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Hi! Here's an alice in wonderland themed deck builder, if you like :) https://ofir160.itch.io/alice-in-biscuitland
Alice in wonderland themed deck builder, if you'd like :) https://ofir160.itch.io/alice-in-biscuitland
This is so cooolllll! Super fun to puzzle out and come up with the best strategy. I managed to do a configuration of all "select next circle" circles and one "least circle goes to +6" which basically made me invincible, at least until i would have had to replace some circles. I avoided the hell out of the "duplicates clockwise" circles though because they rack up negative spins very quickly. This was fun :)
This game raised my blood pressure through the roof!! I loved it. I love the minigames, the terrifying screaming guy blocking my screen, the restricted view, oh my goodness!! My only comments are that I don't know what any of the powerups did and I didn't slow down to decipher them because I assumed that I would be catapulted into another minigame if I didn't press something QUICK!
So polished! I love the art, and I love the take on the theme. I love that you catch as many fish as you can on the way back up! I was avoiding fish for as long as I could on the way down but at some point the reel got sent back up despite me not catching anything. Not sure if that was intentional but I would have liked to keep on going until I catch something!
Love the concept! There were a few bugs I ran into: There was one point when two cards were on top of each other. There was a card meant to deal damage each time you play a meat card which didn't work. Otherwise the game was incredibly well executed with beautiful art. I loved the health concept and the cards were well designed. Great Game!
I really love this game. Its got great level design, art and audio, and the narrative was cute and funny. A few improvements: I'd like to be able to hold down an arrow key to keep moving in a direction (instead of spam clicking), I couldn't really tell where the edges of the tiles were. You could potentially add other components like bulbs and transistors in some way too! Multiple batteries even? Great work.
You've got a great idea, and the movement mechanics are very well executed. A storyline, better graphics and audio would turn this into a very neat game! Maybe also make the corruption more impactful and maybe even start taking over your abilities. Unable to dash or move left after loop 5 for example?


I mean look at that. 