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Obsession Games

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A member registered Aug 12, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! It's appreciated. So far the game is only a test of concept. Development will only be as quick as the games reception - the more interest in the concept, the more dev will go into it. Any ideas for where this game could go? 

What a great game for the jam! Simple but done very well

Looks amazing, it's cool seeing the Synty community represented  in a Synty way!

Awesome game! I love the player controller, feels nice

Quirky as a cow on meth! Good job, such a random game to play!

A very chill game. Despite some obvious flaws like driverless cars, lack of viewing the portfolio etc I really love the gameplay. The music is perfect, great choice there. I hope you'll continue to improve the game after the judging

Cool concept, would be fun with a group of us playing together. Not sure how to tell what the correct scale is, but a fun sandbox style game

That's some funny dancing there! Love the spawn point, in the air...

Very cool, makes me wish I hadn't missed the old game. Had trouble with the 'E' button (bit awkward on keyboard), but the gameplay was solid. Nice work on the UI too!

Fantastic creation, for the amount of time given, to get it up and running. There's a lot of fun to be had in this game, a great way to be the antagonist! I really hope you will keep updating this game. 

Is the pixelated effect meant to be there? It's pretty cool, screenshots don't show it though...

For some general feedback:

Bugs: Sword stopped swinging at one point

Against: lack of UI

For: Engaging, simple, horrific!

That's good fun! 

Cool, its great to hear back from you. I really should do the whole devlog thing, but I'm frequently uploading new files for even small changes. Perhaps weekly devlogs - detailing the weeks progress?

(2 edits)

Yeah, its still very much only a prototype, I hope I did have that box ticked. Thanks for having a go at it though. Please do stay tuned in to watch me improve though

(edit) Oh, sorry, I forgot to ask, was that the WebGL, Android or Win64 version?

 *prototype