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(+2)

This is pretty solid. I like it

The camera threw me off, as others have stated. But yeah, it actually does work nice. Until it didn't and I couldn't move back to the start area where I left some food and ammo for later. I figured it was a bug unless it's to force the player to keep moving? It was like an invisible wall or a random collider across the hallway (really close to the start, I should have gotten a screenshot - next time I play!)

Are melee weapons supposed to run out of ammo? Or they just wear out fast? It caught me out a few times but at least they spawn often. On my first run I didn't see any extra pistol ammo spawn so I kind of died quick.

I quite enjoyed playing this, lovely smaller scope with a strong emphasis  on The Night of the Living Dead. So it's got that nostalgia thing going well.

Visuals? Lots of good but I feel there is room for improvement.  The colour palette (Tone-mapping)  seems a little flat or the colours don't have quite enough contrast? Even a little Ambient Occlusion would go a long, long way too.

And, big fan of Synty here so I'm always keen on seeing their assets around. 

Overall, I think this is nice and could go well!

Thanks for the feedback, we are glad you are liking it so far! The invisible wall is indeed intentional to keep the player moving forward, but it is not a permanent solution, and we are still in the process of figuring out what would be best. Items have a usage durability, and so we are still playing around with balance as well. As far as visuals go, we have a lot of things planned and look forward to what we end up doing to take it to the next level. Cheers!