This is pretty solid. I like it
The camera threw me off, as others have stated. But yeah, it actually does work nice. Until it didn't and I couldn't move back to the start area where I left some food and ammo for later. I figured it was a bug unless it's to force the player to keep moving? It was like an invisible wall or a random collider across the hallway (really close to the start, I should have gotten a screenshot - next time I play!)
Are melee weapons supposed to run out of ammo? Or they just wear out fast? It caught me out a few times but at least they spawn often. On my first run I didn't see any extra pistol ammo spawn so I kind of died quick.
I quite enjoyed playing this, lovely smaller scope with a strong emphasis on The Night of the Living Dead. So it's got that nostalgia thing going well.
Visuals? Lots of good but I feel there is room for improvement. The colour palette (Tone-mapping) seems a little flat or the colours don't have quite enough contrast? Even a little Ambient Occlusion would go a long, long way too.
And, big fan of Synty here so I'm always keen on seeing their assets around.
Overall, I think this is nice and could go well!