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I've played this a few times and I like puzzle games. Plunk has nice easy aesthetics that work well 

What was the most frustrating moment in what you experienced?

There's not really much to get frustrated at. But the pipe looked more like an in than an out. Not that that's tricky to see after one shot

What was your favorite moment?

Planning a roll, seeing the plan in action and then getting the points was really satisfying. My favourite would have been when I completed quite a complicated plan that worked well - I forget how I did it but it was cool

Was there anything you wanted to do, but the game didn’t let you?

Have flat/square bounce pieces that make the ball bounce in the reverse direction. Maybe one these as a cube could even be a tunnel along the other axis?

If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?

More! But like the above, some 'trick' pieces could be cool - either by some sort of spend points or gain unlocks mechanic

What would you say you were doing in the game?

Creating a path for guiding a ball to the exit

How would you describe the game to friends and family?

It's like making trick shots in pool, but you place blockers to bounce the ball off and the balls numbers make score go up 

Thanks for playing!  I've got so many ideas to expand the mechanics of the game.  A lot of people have gotten confused by the pipe and I'm still figuring out how I want to change it.