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Nyomii9

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A member registered Jan 21, 2026 · View creator page →

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Thanks for playing and for your feedback! You're right about replaying the actions while holding something. The items were made to come in pairs of similar things but with a distinctive action within the miming that would let you know which one to pick, admittedly the first one is hard to understand but we wanted to avoid the game being too easy by simply being a drink or some food. We did consider speeding the character up but ended up not, can see that was not the right decision in hindsight i think a sprint button would've been nice. But glad you enjoyed the presentation :)

Wow.. manic sure is the word I'd use here lol! I'm happy there was some guns to start to see how the game worked very quickly and for some initial defense. Everything made sense to me just from visuals alone which was very nice and I really enjoyed the fixing and upgrading minigames. Although manically flipping the switches and hitting the computer while I know I'm being attacked elsewhere was stressful,  it really added to the urgency of the situation which was great!! Also the popping sounds were funny :)

Took me multiple attempts to figure out all the controls (was confused why there was buttons on screen that did nothing, I assume they're for mobile) but once I did the adventure was quite fun! I liked the feeling of the boost movement and there was some simple but nice level design. Although I got a star then died, went back to get it and it wasn't there but at the end it said I only got 2 stars. And I enjoyed the fun designs of the enemies which were also effective in letting me know they were dangerous :)

Very unique mechanic which I enjoyed!! I was going to suggest some kind of limitation on spellcasting like mana but I see in other comments there is mana, during my gameplay I never felt as if I ran out at all and could just spam lightning or draw a fire circle over the whole grid. With the wall upgrade I was having issues with it recognising it as fire which almost cost me my game a few times. But overall I enjoyed being a witch and casting spells on those who wish me harm lol and I thought you guys nailed the self explanatory aspect, everything was tutorialised very well!

This game is so cute!! Reminds me of how our cat sleeps on our bed lol. I'm not sure if there's an end or not since it just kept going until it was impossible but I could defo see myself enjoying a longer game of this with more cat shapes and maybe different environments for them to sleep in and give poor granny her needed rest :)

Thanks so much! Glad you could understand each item, hope you were able to find everything just as easily!! He appreciates your work, but might've got upset if you brought him the wrong stuff ;)

I understood the controls and the idea that I'm collecting the things but I didn't really get the overall point, I suppose to get as many as possible. The level where they changed colour was decent having to go off the actual model and not their colour but unfortunately the rest of the levels were the same as the first or just random like the one where they're all boxes and you can't see them at all, not sure how i was supposed to be able to tell and ended up squishing 90% of them. There was also a level where it was just 3 of them standing there and once collected I just stared at the ground for a bit until the level changed which felt pointless. I thought the models were odd in a cute way like little critters, both fun to collect and squish lol and the music and sfx were decent!

I think there's definitely an idea for an interesting mechanic here with the speed increasing as you gain more items. Turns chaotic towards the end which while fun to try an control as you're going so fast, i feel like since you can crash into the little steps of the terrain sometimes it becomes a little frustrating and at that speed it's really hard to pick up what was dropped. I think with some more interesting level design this could be more fun! And maybe some story as to why we're a stone golem cooking a soup lol

Firstly, thanks for playing and enjoying what you could! But I'm sorry you encountered this bug, honestly I'm not sure what it could be since I've never seen anything like that and as far as I know its not happened to anyone else :( do you remember what you were doing when it happened? Maybe I can see if I can replicate it and find the cause

Very short game with a clear goal and a unique artstyle. It felt like there was a lot going on and a tad overwhelming and it ends very abruptly. Also I seemed to die randomly sometimes, think it was because the enemy was behind my camera in front of me and I ran into it not knowing it was there.  I think the game could benefit from more interesting level design with more smaller challenges or maybe a way to counter the enemy

Well I'm really glad you wanted to play it based just off its looks! Thank you very much!! :) Hope you managed well enough to get the good ending!

Very silly and funny game, starts out chill just regular jump on enemy to kill and then all of a sudden "heres a gun go crazy" which was very fun. Something about a tiny chick wreaking havoc just to get home is funny. I also liked the chicks little smug expression as they walk around. Some of the hitboxes and hurtboxes felt too big or unforgiving like my bullets should've hit that bird but I really appreciate the frequent checkpoints so you're not retreading so much which balances out that issue. Really fun!!

This game turned into a bullet hell very quickly and unexpectedly lol but it was fun. Really like all the cute little references in the sprites and the SFX are funny

Thank you!! Glad you liked our concept. Were you able to figure out each request on your first try? :)

Thank you so much!! So glad you had a nice playthrough, hope you found both endings ;)

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Cute game and very easy to pick up and understand. First few levels were fun to play through trying to avoid smashing the balls into the breakable objects. While later levels had a fun set up like the billiards, I feel some more interesting design is needed since after the break the switches are all just cramped in a corner and theres no puzzle or challenge. Last level was fun to smash the cars but again,  no puzzle or challenge, feels more like a free play area rather than a level. Like the vibe of the game overall though and think it nailed the self explanatory aspect!!

Probably the best I've played yet!! Really polished final product which is chaotic but enjoyable. Music was great and all the different sound effects added to the fun chaos. Trying to quickly find which button I need to not lose quickly turned into spamming every button as quick as possible which sometimes worked!! Great work!

The artstyle and animations / UI in this game was the highlight for me, liked the bears riding the piñatas. Mechanics were interesting and I quickly got the grasp of hit to go faster but don't hit too much, didn't quite understand the upgrade system though. Really nice!!

Really cute game with good vibes (except those worms D:) Found the artsyle simple but charming and fit the vibe perfectly! Liked the funny ending and how dejected the character looked. The concept is actually very similar to our first idea!

Nice short narrative with simple gameplay. Really liked the dichotomy of the playful toys and the hospital scenes. It goes in the square hole

Happy you enjoyed it, thank you for rating! :)

:D Thank you so much for the nice review!! Glad you enjoyed it, we had a lot of fun integrating the theme into the gameplay

This has a very creative movement mechanic which I really enjoyed. At first I thought I just needed to drag a line from my cow in the direction I wanted to go and thought I'd encountered a bug when my line stayed on screen but then realized how it worked and instantly much preferred it to how I thought it worked! Some interesting challenges in the level design too

Impressive concept for such a short time, unfortunately I think the controls and movement needed some readjusting. I felt very slidey on the platforms and since I could wall run on any wall I found the easiest way was just wall run until the next platform and then stop there instead of engaging in any of the other mechanics which I think for this type of game, the appeal comes from the advanced movement mechanics whereas i felt like I was mainly doing basic platforming. Music wasn't there until I got partway through the parkour as well. Definitely could see this being better with just some more interesting level design and tweaks the the controls!!

Thank you very much!! :D

Cute concept and arstyle. Music fit the theme, felt suited to sneaking around a nabbing veggies. On my 3rd recipe though I needed a veggie that wasn't there and the farmer didn't seem to be replanting anything so I got soft-locked, not all bad though because then i got the idea to just dig up every plot of the farmers land for not providing which was fun!

Highlight of this game is the SFX! Really charming experience

A very charming game! I enjoy making lil trash sandwiches for my racoon clients lol. I find the models cute and the absurdness of putting stuff like fishbones in the sandwich is funny. Took a second to realize they were asking for certain aspects and that each of my objects had an amount of those aspects but once I did notice it very quickly became easy to put together sandwiches

Really nice visual style and cards felt fun to interact with. Took a second to realize what I was doing but simple mechanics to pick up quickly once you know the rules. Felt like trying to match 3 or more cards was quite difficult because the cards take time to flip and waiting too long will lead to someone else taking the pair, so resulted in simply grabbing any pair as soon as which I feel could get repetitive on longer levels. Would be nice to be able to get some bigger combos. But again really liked the style and atmosphere!!

Like others, took a little to figure out what was happening (still unsure on a few things) but overall I liked the fast pace of the rounds, although at a certain point my screen was full of enemies and i only had a few coins to spend each round so no way i was going to win. Art was really nice and like the music and sfx were good too!

Best game we've played so far! Really cool concept with great execution and super polished within the time limit. Music and sounds were a delight, very cute to hear the notes get played successfully. The mood was excellent and the art was good, but would've been interesting to see a more stylized artstyle. Overall very very nice!

Art direction was very nice, really set the mood and loved the stills! The mechanics were easy to understand and use but the fist(?) felt really out of place artistically and narratively. Didn't see the colouring book in the screenshots, not sure if we got a bug. Found the footstep sound effect to be a little irritating after a bit and character would sometimes run without my input (maybe that's intended?) Great job overall and love the integration of the jam theme!

Game is unfinished so wont go into critiques (which there would be some), but the 2D art was nice and would be interested to see where this goes with more time!