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Very short game with a clear goal and a unique artstyle. It felt like there was a lot going on and a tad overwhelming and it ends very abruptly. Also I seemed to die randomly sometimes, think it was because the enemy was behind my camera in front of me and I ran into it not knowing it was there.  I think the game could benefit from more interesting level design with more smaller challenges or maybe a way to counter the enemy

Oh, absolutely - we have levels planned, but didn't get there this game jam. We will definitely add more story, context, and thoughtful goal design in the final product. Thank you so much for your feedback! (Your game is beautiful, by the way!)