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I think there's definitely an idea for an interesting mechanic here with the speed increasing as you gain more items. Turns chaotic towards the end which while fun to try an control as you're going so fast, i feel like since you can crash into the little steps of the terrain sometimes it becomes a little frustrating and at that speed it's really hard to pick up what was dropped. I think with some more interesting level design this could be more fun! And maybe some story as to why we're a stone golem cooking a soup lol

the little steps in the terrain are very buggy unfortunately, those are a major redesign that needs to occur.

We have a foundational concept that could serve as lore. Stone soup is a folklore story, there are many variations around Europe https://en.wikipedia.org/wiki/Stone_Soup

As for the stone golem, he needs a backstory for sure

Thank you for playing and reviewing!