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Wow.. manic sure is the word I'd use here lol! I'm happy there was some guns to start to see how the game worked very quickly and for some initial defense. Everything made sense to me just from visuals alone which was very nice and I really enjoyed the fixing and upgrading minigames. Although manically flipping the switches and hitting the computer while I know I'm being attacked elsewhere was stressful,  it really added to the urgency of the situation which was great!! Also the popping sounds were funny :)

YES! That hectic feeling of trying to get one mini game done and you hear a few more pop up in the background in rapid succession! like: "uh oh"

Early on, pretty much the first day of brainstorming, we decided that one of the design pillars of our game was going to evoke a feeling of eustress in the player. so I'm very glad that that was enjoyable :)

The day we brought everything together and started polishing the game I think I spent way too much time "playtesting" ( in reality I was just procrastinating by playing the game over and over again for fun, trying to get further and further into the "impossible" rounds) 

I'm really glad you liked the popping sounds, we took inspiration from Bloons with that one.  We liked how satisfying the sounds were in that game and we wanted our enemy death sounds to be satisfying as well.