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Nullset

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A member registered Apr 02, 2021 · View creator page →

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Very good polish and cool concept. Something that could be cool would be something like secret levels that take place in other numbers or letters of the alphabet.

Following the voices through liminal spaces had a really cool feeling, the shader effects you used also really complement the setting. The second level has a cool sense of monumentality to it and the layer switching mechanic is a nice take on the countdown theme. One thing I would add is to make the visual effects stronger in the last 20 seconds or so of the countdown to build a bit more tension. You could even make the countdown totally diegetic by just making the visual effects gradually stronger until you can't see anymore which is when you switch. 

The match light looks so damn cool and this is such a good idea. Please make a finished game out of this after the jam so we can see this system in action.

The puzzles were well designed for a jam game though a little less time on the timer would build the tension a bit more.

The artsyle is great and once I understood how the game worked and got to the later counties it got pretty strategic too. The world map also looks really cool.

I never knew I was so bad at clicking :D
But this game was very cool so I did get through it. I really like the level with the light mechanic. A lot of these levels could really be their own sections. I was very impressed that I usually understood what I needed to do in the first or second try which is often not so clear with rythm games like this. Overall, super cool and stylish.

Very nice artwork. Seeing the light of the lamp get dimmer was a nice diegetic way of showing how much time you have left. Honestly I think the game could work totally without a ui, maybe something to consider if you want to make it a full game.

Love the hand graphics and ticking sounds. I think you have a base for a really cool indie game that someone will make a 2 hour videoessay about. Very good use of atmosphere.

Impressive how you made so much content in 4 days, I'll definetly come back to it.

I want them cows as trading cards :D

Incredibly profound :D

Says somethin' bout life how no matter how hard ya blow the run will end in a big ol' boom.

Very cute game with some good puzzles. If the robots were bigger or moved in a grid like pattern it would be probably easier to get them to stand in the right spot. Cool game though.

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Animal wizard capitalism simulator was not on my bingocard this year but I appreciate it :D
There do seem to be some collision bugs that could be removed after the jam.

Interesting concept, I think some visual or audio effects for when something changes based on the engine stability would make the game easier to understand.  Once I figured it out it was a very fun experience.

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The music and sound effects complement the already awesome visuals so much. And then the gameplay is interesting and unique as well. To quote a silly internet man "Space is so cool".

Edit: I just saw the special levels and I must say they are really stunning but 90% of players will probably not notice that the planets have those charging rings around them. Maybe that's intentional because I must say I felt proud of myself when I got to the result screen and saw the upsy downy path I took. There is so much to discover in this simple game. 

Anyways, I have to stop rambling about how cool this game is so I can get to rating some more, but this is definitely my favorite so far.

I always knew I could be a rocket scientist. The perspective from the control room into the missile room is really cool. Aided a lot by the vfx and sfx too. I would maybe clear the messages from the previous days but otherwise a really interesting game that executed well on a classic interpretation of Count Down.

Good ol' "works on my machine" :D

Now I can be broke in game too :D
Very charming game, also the inclusion of dogs makes it a 10/10 anyhow. Although I do think I had a visual bug where I couldn't read some paperwork that flashed in the beggining for a few seconds. But overall incredibly neat.

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Did I expect to spend my time today shooting evil number aristocrats in a delightful pixel art world filled with strangely charming number people? No. Did I enjoy it. Heck yeah!        The only issue is that the controls are a bit easy to miss, but that may just be my silliness.

The Ministry of Customs Enforcement is delighted at your feedback :D

The visuals are really nice and paired with the sfx it really gives an intense feel. The end message is a neat and understandable :D . If you turn this into a full game I would suggest making the commands and output a bit more accurate to windows or unix terminals, that would really give another degree of authenticity. But the knowledge from one run being carried into the other is cool and a good use of the theme!

The game has a very good sense of cohesion and satisying gameplay loop :)

Absolutely gorgeous, very fitting music too. If there were an ambiance or feel category you would be among the leaders in it. The mix of the 2d gameplay with the 3d backdrop is also incredibly unique. I did not excpect to be so absorbed into this game.

Very charming artstyle and cute little details

Cute lil guys and cute lil birds. What more could you want?

Very Cool! Love the artstyle and feel of the game. It did take me an embarrassingly long time to realize I could move lol.

Nice idea and well executed, an undo key would have been good for missclicks.

Atmosphere is great, though the difficulty curve could use some acceleration

Probably the most creative game I've tried, this could be very cool in a full version, where you could potentially alter the plot by purposefully giving false information or something. I think not being able to confirm may add to tension though.

I'm not like other frogs

ooooooooooooooh yeah, the only thing I'd add is an indicator for how long the actions are in the loop creator menu

Charming and deceptively complex game :)

The puzzles are really good, some more player communication through things like audio or visual cues would make them more intuitive though.

In this game, you guess where satellite imagery is from.  It's a really simple premise, but I am really passionate about it because it has actually helped me find interesting locations on earth that I wouldn't have stumbled upon otherwise. It is also open source and free. https://twobearshighfiving.itch.io/satguessr


Yes I could have had more of that, but if you have a low prestige for a while there will in fact be a dialogue that triggers other dialogues :)

I finished the project with a whole -1 minute left. I'm an amazing foreman.

Really great style. The scalable objects really stand out. Good job.

This could be a super cool game if the parking lot was smaller. Right now, you don't struggle for minutes. I didn't play very long because it is not very interesting when it is so easy at the start that it doesn't really matter what you do. If you fix the difficulty curve, this could be a cool web game. Congrats on submitting in the first place.

Very interesting concept and great art style. Though, the pacing is incredibly slow for a game jam.