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Following the voices through liminal spaces had a really cool feeling, the shader effects you used also really complement the setting. The second level has a cool sense of monumentality to it and the layer switching mechanic is a nice take on the countdown theme. One thing I would add is to make the visual effects stronger in the last 20 seconds or so of the countdown to build a bit more tension. You could even make the countdown totally diegetic by just making the visual effects gradually stronger until you can't see anymore which is when you switch. 

Thank you for playing, that is a really cool idea, will keep that in mind when continuing development after the jam, thanks!