This is a really great game! I love how the level was designed; it's so genius! The visuals are great and it has a good audio feedback! In terms of adherence to the creativity and theme, I think the gravity mechanics feel like the world is spinning; I like that! I gave this one a 5-star as I really enjoyed it. I would say this is a level-design masterclass. Superb game overall! Good job and congratulations!
Noromon2035
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This game is very unique! To use the change of season as the spin for the game is very creative. The visuals and audio feedback is good! It's lagging on my end even if I turned off the particles, but I'm using a potato laptop don't worry. A bit music even an ambient would definitely improve the audio aspect of the game.
Now same with the previous comments, the guards are really annoying. There are times that it could still detect me through the wall, and I can't do anything about it until it gets to winter. This clearly made the game too difficult thus affecting the enjoyment of the game.
Overall, this game is very creative and unique. I could see a lot of potential on this game and I would recommend you to continue it. I want to see the improved version of this game. To have this kind of output for this one week job is in itself amazing! Good job and congratulations!
I made this simple goofy music in my game using LMMS. I kinda vibe the baseline I added to it. One thing I learned while making it is that "orchestral hits" are overpowered.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709280
This is a very well-made game! I love the atmosphere you've set at the start. Like with the previous comment, I'm also kinda expect of a jump scare happening so maybe you could take advantage of that feeling to improve the game more. The visuals and audio are superb!
There's also some instance you could yeet of the dices off the table and in extreme cases, you could yeet it off the side of the table and the game will not progress further. Maybe a condition to check if there's at least one dice on a table could help so the game could progress. Or when you yeet all the dice on the table, make the player lose and retry. Maybe while the box is cranking, add some interactable objects or anything that could help the players pass time as I feel some players would get impatient. These are just some of my suggestions that I could see that could improve the game.
Overall, it a really great game! Good job for completing this in one week! Congratulations!
I really love this game! The visuals and music is a banger! I love the way you add the spin mechanic to the game by using it to do a timing based attack and block. It's creative adherence to the theme. I would suggest to hove like a score system like how long did you survive or points accumulated so people could compare their results to others for a turn-based rougelike game. I also kinda agree with the previous comment that "The spinning background in combination with the lore text appearing the start of the game kind of makes me dizzy". I guess adding an overlay in top of that would help. Also a main menu music would make it also better.
Overall, it's a great game. I really enjoyed playing it! For you to have this kind of amazing output in one week, great job and congratulations!
- "The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy."
Sisyphus who was eternally condemned by the gods to roll a massive boulder up a hill only to watch it roll back down represents the human condition. Camus uses this tale to symbolize the meaninglessness and repetition of life. The quote suggests that despite the absolute futility of the task, we can find true freedom, dignity, and joy by fully accepting our circumstances and embracing the struggle itself.
This game represents the sad reality of getting a getting in the adult world with a job. Like Sisyphus rolling the boulder, you are a businessman spinning the door to your destiny. Sometimes, these little spins in your life is something that would give you motivation to try again and enjoy the beauty of living in this world. It may be repetitive, but to find a joy in this reality of repetitiveness is something that would give you a sense of fulfillment and satisfaction.
Criteria wise, I have the same comments with the people below. I love that there's two endings in this game. Overall, I like this. Congratulations!
This is really a smart game! This is a very unique approach to the theme and it's amazing that you thought of this new mechanics like a new type of board game. The visual is simple yet effective. The audio feedback is also good; a bit music like an ambience or something would also be a nice addition. I also love the addition of tutorial section which helped me understand the game. Overall, this is really a great game. Good job and congratulations!
This game is really amazing. I really enjoyed it as a mystery enjoyer. I love how how intuitive the progression is. The visuals are great especially the flashlight implementation you made in godot. The audio is also superb as it really sets the atmosphere of the game. Overall, it's a really great game! I love it! Congratulations!
This has a good mechanics. It feels like this is supposed to a rhythm game like dance dance revolution. The art style for this game is also great and I love it. The music is also great; it's cinematic. I think this game is yet to be completed so here's some of my comments.
It would be better if there's like an clear indicator like a line in piano tiles to show when should i hit the arrow keys. I think id this problem is solved, the game would be much better and much more enjoyable.
Overall, it's a nice game for this game jam. Good job and congratulations!
This game is very beautiful! To have like an open world type of gam in this game jam is a breathe of fresh air. The effort you've put on the map and in the game overall is something I really do appreciate. It's also a very creative approach to spin to win mechanic with a twist of dizziness factor added. It was a pretty enjoyable game really! I understand it's hard to optimize the game with this much assets in browser so I just assumed it works properly on Windows when rating. Overall, it was really a great game and I see a lot of effort was put in this one. Good job and congratulations!
Sidenote: Before this, I was actually playing this 2d version of your game called Maply's adventure! https://sailoum.itch.io/maplys-adventure. I recommend you checking it out too HAHAHAHHAH
This is a really nice game for a first time game jammer! Good job! The fact that the game is also stable is very commendable! The pixel art you made is actually good, and the background audio of slot machine is smart.
Same with the comments below, the gameplay kinda reminds me of among us. It's a unique spin for spin to win theme. Of course, there could be more room for improvements to add more depth to the game, but it is really an simple yet effective game that gave us a pleasant feeling. You have a lot of potential and don't stop! To have this kind of output for your first time is really amazing! Congratulations!
I love how relaxing this game is. It reminds me of Alto's Odyssey. I love also the parallax effect you added to the branch as it adds depth visually. The visuals and music are great! I think a little more juice would make it even more better like as suggested by the previous comment to add some audio feedback, particle effects on the leaf, or something like that.
This may be subjective but in terms of creativity and theme adherence, same with the other games that I've rated, I don't think it doesn't feel like spin to win. One thing I could explain this is if you just change the animation of the leaf like a simple floating effect only and throw away the spinning part of the game, it would not really affect the game overall.
Overall, it was a great game! It was pretty enjoyable too! Good job and congratulations!
This game is really neat and amazing. I love the overall story, visuals and the art style! It was also a nice twist to add the crabs or scissor type fish that cut lines as a penalty which adds to the complexity of the game. It's also a creative and unique approach on the theme. I guess this game needs more juice like a visual or audio feedback when a fish is caught or the line was cut.
This fishing game is enjoyable overall. This is pretty good for the jam! Congratulations!
I really love the concept of rotating the whole room to progress with parkour levels. The concept is very unique and it really adheres to the theme. The visuals could be improved with a little bit of rendering. There's no audio unfortunately. Also, there's a bug where I fell of the map unexpectedly in the third room I think. If there's a visual or audio feedback for the rotation, it would really be good.
This game has a lot of potential and I would really like you to continue it. Overall, it's a great game. Congratulations!
I really love how relaxing this game is. The artstyle is also neat and I love it! As someone who hasn't spun a wool before, it also confusing at first on how to play it, but I figured it out a few tries later. This is a creative and unique spin for the theme. Same with the previous comment, a bit more audio feedback would be good. Also, a tutorial mode would also be helpful as a first time wool spinner.
Overall, it was a great game! Good job and congratulations! I'm looking forward to your game updates soon!
This game is very cute and very relaxing! Crumpet is very verryyy cuteeee. The visuals and the effects are really satisfying! Audio is also relaxing. The creativity also here is top-notch! I suggest to add a full-screen option so the cursor won't go out. Another suggestion would be adding a kind of tradeoff like a time limit, Crumpet's patience level, or dangerous obstacles (noo crumpettt ;__;) to have some competitive or active thinking on the game. You could still retain the current mechanic and call it "Zen mode" and another mode that could endorse the trade-off you want. I really enjoyed the game, so I really want the game to be improved more so I could play it.
Overall, it's a great game. I see a lot of potential on this one. Congratulations!
I really enjoy this game more than I thought, I tried speed-running it but I can't beat this 31 seconds guy previously. I love how cute the visuals is. The audio feedback and music is also good. This may be subjective, in terms of creativity and theme adherence, I think you can be more creative on the theme. Same with the other games I've rated, taking away the slot machine would not really affect the game that much and would still be enjoyable as a speedrun rougelike game.
Overall, I really enjoyed playing this game! Good job and congratulations!
I really enjoyed this game. It's like an endless runner game like subway surfer or temple run by the speed boost that make you spin is a nice twist you added. In terms of adherence to the theme, it may be subjective but I don't think it doesn't feel like spin to win. One thing I could explain this is if you just retain the speed up mechanic and throw away the spinning part of the game, it would not really affect the game overall.
The visuals is clean and it could be rendered further so it would really give the feel of being a cloud runner. Same with the previous comment, the audio needs a bit of balancing, but the music is a banger!
Overall, it's a great game. Please continue making more games as you both have a lot of potential. Good job and congratulations!
This game is very simple but really enjoyable. You really want us to suffer no? HAHHAHAHAH
Criteria side, I think the visuals is something that can be improved like adding a juice or making the sprites more detailed. This can be improved more as said by the previous comment
Overall, i like this game really. I would recommend my friend to try this! Congrats!
I really love puzzle games like this one. Please continue this as I really enjoyed it. The visuals and audio are really good and the atmosphere is there. Now for the jam criteria
The first issue I found when playing this on browser was the lack of crosshair or something like that so I could press the piano keys more accurately; it really took me a long time just to play it right. Then, another is adherence to the theme. I don't know what part of the game shows the spin to win theme. Maybe the spin was the loop but it's not really a spin.
Overall, it was a fun game to play. Congrats!
This game is pretty enjoyable and highly recommended for strategic gamblers. I got to level 7 wieee. The visual and music are great. Using your faces for the enemies is really cute and funny. The graphics is very unique as it really gives an inside the television vibes. It's very creative and adheres to the theme. I could see that we could employ some safe strategy like distribute the pins for safe playstyle, or go all in by making them adjacent to each other.
The only thing that I think affected the enjoyability of the game is, first, the bug where you can still spin the wheel while your enemy is still attacking. It happens often that I spin the wheel without pins attached therefore giving the entire turn to my enemy. Second, I think the gameplay is too long like each level would take a very long time to finish. Unless someone has hit a jackpot or has two red pins, it would go on for like forever I think. I've noticed that my defense could be stacked until thousand which is a concern on the balance of the game. But for now, I think a speed up button would be a good addition to the game as the spin animation is too long for me.
Overall, with a little more tweak, I would totally download this game and recommend it to others. And, this as your very first game jam, I'm really amazed with your output. Congratulations!
It's amazing you did everything yourself. I love the the the art style of this game; it's very clean. I also enjoyed the roguelite-type of gameplay this game provides. The slot machine mechanic is unique and adheres to the theme.
Now, there were some bugs present in the game that affected the overall enjoyment of the game. When the mouse chases me and reached me, it's kinda stuck to me the whole time; but it's kill-able though. Another thing is the movement of the player: I could not outrun the mouse when i move vertically or horizontally, but diagonally I could outrun them. It could be a feature, but I wanted to outrun them in all directions. Also when I reach the end of the map, the UI leaves the screen which should not be like that. If you're using godot, make sure to put your UI in CanvasLayer so it won't happen.
Other than that, this game visually needs more game juice I think so shooting the enemies feels more satisfying or hitting your favorite weapon could be more satisfying . The music could be more energetic as this is a fast paced type of game.
Overall, this game is really enjoyable. For a solo developer, you did a really great job! Congratulations!
I really love the concept of rotating the whole map to navigate. It's creative and it adheres to the theme. I enjoyed the game overall. Right now, there's a bug on the game as mentioned by the previous comment where I can't press F on the last stage. I needed to get to the win condition to get fully satisfied.
In terms of visuals and audio, I think it needs improvement. There's no visual or audio feedback when I got hurt or die. Adding more game juice would really improve this game a lot. Also, try making the music longer or add variation for each level, I don't know what brass instrument you added but it gets a little uncomfortable to listen to it as time goes by.
Overall, I really enjoyed this game. Congratulations! Good job!
For you to have this kind of output for the first game jam, I'm really amazed. The game is really stable and very playable. I also love the simple story line you made. The music is a banger, and the audio feedback is good. It kinda reminds me of Touhou, a bullet-hell game, and fortunately, I'm one of their enthusiast. I also love the tutorial at the start; some game jam first-timer skip this totally so good job!
Now, as a bullet-hell gamer, I see that there are two types of bullets here: one that is raining down and one that tracks you. Knowing this, I find it very easy to navigate and to dodge that why it's a bit easy. I guess if you're going to have players playing this kind of genre (especially those hardcore ones) , you can crank up the difficulty by adding some other type of bullets like one that explodes or adding lasers. This type of suggestion is just for scalability because you've already laid down the foundation for a bullet-hell game. If I'm not really that type of gamer, I certainly would enjoy this game totally. Adding also some game juice would certainly add to the enjoyability of the game.
The visuals could certainly be improved here by adding animations or working on their colors.
Overall, this is really a very good game for a first-time game jammer. You have a lot of potential and this game could be improved more. Congratulations and good job!
The implementation of spinning mechanics in this game is satisfying. I love killing chicks! It adheres to the theme spin to win, and for creativity, you need to add more spin to it I think.
Now, for game issues, there's a time where I ran out of energy and there's no more axe icon dropped in the map, so I kinda need to commit suicide as I can't spin anymore. It would be good if my character could move faster as it would be really great if the game is fast-paced. The visuals is visually appealing, but it could be better if the assets are consistent. In audio, there's a good audio feedback, but it needed music.
Overall, I kinda guess this is your first game jam. You could improve more! So, good job!
I really enjoyed this game! It's like the old nostalgic classic golf mechanics. I am trying my best finish the levels in one try, but at level 5 I gave up. It was pretty enjoyable. It's a pretty stable game too.
Now, first is there's no audio, yes it's in the criteria unfortunately. In the visuals, I think it gives the feeling of sliding instead or rolling or spinning sometimes when the ball is slow; maybe a rendering issue or something. But I love how simple it is.
Now, in theme adherence, it doesn't feel like spinning to win in a sense that it's somehow like a rolling game and also you need to stop spinning or rolling to win. Creativity wise, it's a simple golf game but the gray object as the spin to your game adds to its creativity and uniqueness.
Overall, I really enjoyed it! This game can be improved more with more work. Good job!
I really like the idea of making the keyboard key sequence feel like a spin that I actually slide my fingers across it; it's very creative. I got to the point that I got 100% energy. Don't worry about my keyboard though HAHAHAHA. I like the pixel art design of this. I feel like you're serious about this.
Now, I don't know if it's skill issue but I don't really get how can we make the all the gears spin. Should I guess the order of gears that I should shoot? Is the spin dependent on which part of the gear I shot? I guess a hint or visual indicator should help. Or maybe a tutorial level so I could get a grasp on how this works. It affected on how I enjoyed the game overall.
Since there's an audio in the criteria, I think the game also lacks audio feedback when shooting or when gears are turning. Maybe you could add an audio cue addressing my previous concern.
So, overall, I really did enjoy the keyboard spin mechanic, and this game can definitely be improved more further. Good job guys!
This game was pretty decent. I like how the mechanics is like a bouncing ball where you need to destroy houses to reach the quota. It was pretty intuitive. I also really like the art style like it's really hand-drawn. The audio feedback and music is really good.
Disregarding the issues on web, I have a few suggestions.
I think the thing that's missing is first a visual indicator on where should I put the mouse first. I've been putting the cursor on the top part of the tornado wondering why I can't control it but it was instead on the base. Something like a cursor change or highlight that I'm on the right position is good.
This game also needed some juice. Gamers would really like some dopamine juice when they achieve something like a screen shake or combo chains when consecutive houses has been destroyed in one try. You could try experimenting more.
This game has a potential I was expecting more adding some spin to it. Overall, I like the whole output. Good job!
The visuals is amazing where you combined 2d and 3d elements in the game; I like it very much that I want you to continue it. Same with others, I could only trigger two dialogues in the game, and I have no idea how to use the items. The game is still buggy I think, and with more time, it can be improved further.
The game has unique mechanics by matching the symbols above through drawing. I just got frustrations when drawing the spiral thingy.It would be helpful to have tutorial or some guide on what to do to play the game. Also, I understand that the art needs improvement due to time constraints. The music is NICEEE. Overall, if given more time, this would turn out much better.
This unique game triggers adrenaline rush and trains our eye-to-hand coordination. I can see it as something that can be practiced and potentially as a sport. The art is aesthetically pleasing and well intended. I like the small details specifically the emotions of the customers as time goes on. The music is amazing, simple yet catchy and it fits the mood of the game. I like this game really.

