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This game was pretty decent. I like how the mechanics is like a bouncing ball where you need to destroy houses to reach the quota. It was pretty intuitive. I also really like the art style like it's really hand-drawn. The audio feedback and music is really good.

Disregarding the issues on web, I have a few suggestions.

I think the thing that's missing is first a visual indicator on where should I put the mouse first. I've been putting the cursor on the top part of the tornado wondering why I can't control it but it was instead on the base. Something like a cursor change or highlight that I'm on the right position is good.

This game also needed some juice. Gamers would really like some dopamine juice when they achieve something like a screen shake or combo chains when consecutive houses has been destroyed in one try. You could try experimenting more.

This game has a potential I was expecting more adding some spin to it. Overall, I like the whole output. Good job!