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nonsense90

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A member registered Jun 12, 2020 · View creator page →

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Tested on PC, so maybe that was the reason but I didnt know I could use the arrow keys at first, so I wasnt sure how to control. Once I got that I got into it very quickly :) I love "15 puzzle"s so it was very intuitive for me what to do :)

Tested on PC, so maybe that was the reason but I didnt know I could use the arrow keys at first, so I wasnt sure how to control. Once I got that I got into it very quickly :) I love "15 puzzle"s so it was very intuitive for me what to do :)

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The thumbnail caught my eye :) Like the simple graphics and it's cool this was made fully on mobile. 

The game is fun. To me the difficulties felt reversed. Insane moves faster, but you have much more space in between blocks compared to newbie, so newbie had me more surrounded by blocks :)

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My Library > My Purchases > Bundles > Searching some bundles will not filter. Whatever string is searched, all entries are still shown.

Also, there seems to be no way to search all you own.  This would be really helpful to, for example search "UI" or "SFX" when looking for fitting assets. 

Uhm, no. You can attack whenever you want. You just need to have a weapon.

Thanks for the feedback. I think I did add a buffering for movement, but not attacks. I'm not exactly sure what you mean with attacking when an enemy is near, could you elaborate on that? :)

Thanks for playing :)

Thanks, and yes more enemies were the next thing planned . Would be one of the first things if I continue the game. :)

Cool concept with the bullets,  feels nice and the art is fun.
Starts off a bit hard for a jam-submission for me personally. It would be nice if I could see the magazine closer to the player, so I know what I've got without looking away from him.

Feels really nice. Can see myself play this a lot as a casual game on the side. Would like to see this on Steam.

The cute "spooky" art is great. The panel with Poes expression adds a lot personality.

A nice addition could be to be able to let go again when you decide to buy something instead. Right now once you click the cat you are guaranteed to jump. When you notice too late that your health is low but you already clicked the cat you can't change your mind.

Feels really nice. Can see myself play this a lot as a casual game on the side. Would like to see this on Steam.

The cute "spooky" art is great. The panel with Poes expression adds a lot personality.

A nice addition could be to be able to let go again when you decide to buy something instead. Right now once you click the cat you are guaranteed to jump. When you notice too late that your health is low but you already clicked the cat you can't change your mind.

Feels really nice. Can see myself play this a lot as a casual game on the side. Would like to see this on Steam.

The cute "spooky" art is great. The panel with Poes expression adds a lot personality.

A nice addition could be to be able to let go again when you decide to buy something instead. Right now once you click the cat you are guaranteed to jump. When you notice too late that your health is low but you already clicked the cat you can't change your mind.

Cool game. The art is really great, so is the music. 

I also liked the levels both in size and complexity.  They do feel different from each other, so they all have a distinct feeling. I'd probably be more likely to explore more of them if I had a map. Without I take the exit the moment I find it and don't continue through them.

I can see the camera-lean on strafing to cause a bit of nausea for me in longer play-sessions, so a toggle in the options would be appreciated for that. 

Hi. I used your pack for this game :)

Thanks :) The music is taken and adapted from here. I slowed it down and added distortion (and I think I changed the key) for the spooky-factor.

Feels really good. Fun game :)

Love the style as well as the payment model. The larger a pack the more useful it becomes. Maybe street furniture (streetlamps, benches etc) would be a nice addition for future goals.