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A jam submission

Haunting at RosecliffView game page

A top-down action dungeon crawler with grid-based movement.
Submitted by nonsense90 — 5 days, 18 hours before the deadline
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Haunting at Rosecliff's itch.io page

Results

CriteriaRankScore*Raw Score
Grave-itas 🪦#213.8753.875
Overall#223.7503.750
Pulse🫀#233.8753.875
Rime❄️#263.7503.750
Reason 🧠#283.7503.750
Tremor😬#283.5003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
me

What was the origin story?
Revived a small test-project from ~6 Months ago. Added a longer origin story to the game-page.
I am happy with the result. Some extra content would be nice, but it's enough for a jam imo.

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Comments

Submitted(+1)

The art is amazing, fits very nicely to the gameplay. Great world building, good job!

Submitted(+1)

Nice retro aesthetics. Would have preferred the character sprite just hard flipped rather than had a transition. This is kinda part of a greater issue arising from it using grid-based movement, in that if I try and line up the next move and I am too early, regardless if just by a little bit, that move is ignored. So it ends up not feeling responsive to player input. I also think that you should be able to attack whenever you want, not just when an enemy is near. This allows the player to test how it all works along with get a feel for it. For example, did not know the axe is thrown and never returns. You have to go pick it up whilst effectively being unarmed. Personally, I think it should be thrown but once it hits something or goes as far as it can, it just returns instantly back to the player -- that's kinda how old games handled it, like Gauntlet. Still fun pixel-art dungeon crawler!

Developer

Thanks for the feedback. I think I did add a buffering for movement, but not attacks. I'm not exactly sure what you mean with attacking when an enemy is near, could you elaborate on that? :)

Submitted

You can only attack when next to an enemy. You should be able to attack whenever and see the attack animation and result. That way you can figure out weapons prior to having to use them.

Developer

Uhm, no. You can attack whenever you want. You just need to have a weapon.

Submitted

Pretty sure I had weapons and couldn't attack until in range...

Submitted(+1)

A very cute game! Nice minimal art and old school gameplay =)

Submitted(+1)

Was that a MIMIC!!?!? it spooked me a bit when the furniture ran at me lol

This is a really good game, sprites and sound and level design are all really good, different weapons and they act differently too! It's really good and you should be proud of yourself, it was really fun to play (╯°▽°)╯

Submitted(+1)

I really enjoyed playing this game through. The SFX and music were nice, and the graphics were great. The gameplay was cool and the level design was especially good. Lots of different puzzles and traps to think your way out of. Thanks for sharing it!

Developer(+1)

Thanks for playing :)

Submitted(+1)

i like the idea of this tilebased combat system. Maybe add some more enemies or weapons to choose from.

Other than that,I enjoyed this game very much!

Developer

Thanks, and yes more enemies were the next thing planned . Would be one of the first things if I continue the game. :)