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No_Heart

387
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33
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A member registered Dec 13, 2021 · View creator page →

Creator of

Recent community posts

OMG 2000

could you please clarify how interrupts work, perhaps with a small video?

inspired by Darkest dungeon? Interesting.I look forward to see how it improves over eventing.

thanks!

I am confused, can this play two or more sounds at the same time, like, if you'rebetween a torch and a waterfall?

I see. Well how does it work, in broad terms?

How is your 3d spatial audio different from other existing plugin? more importantly, does it support sounds with loop points?

Did they ever come out?

Did you find out what caused the issue? I use OTB

Oh come on, you cancelled it!

Well this is a clever approach. Does it actually scan the entire project directory?

I did and I am waiting for you to answer.

(2 edits)

I did not ignore it, youre just being nitpicky for no reason other than  just being called out. It makes you feel clever but you're not.

Where is the fraud, or the dishonest scheme?



(2 edits)

Where is the fraud? Where is the confidence scheme?

Also UD lmao

I can play this game too, you little cretin



Can it look into plugin settings and commands?

How is it "scammy"? a "scam" is a product that does not work. If this does what intended, then it's not a scam. Words have meanings, folks FFS.

yes I understand that

Topic title - how compatible, or not, is this with visustella?

How beautiful as always.

unstoppable growth!

thank you :)

I appreciate it, but the fact that two sounds playing at the same time is weird to the ear, so we will have to disagree about it being a bug or not.

There is a new bug in 1.1.1 - the new game sound effect actually plays together with the default one instead of replacing it.

Aw well thanks for the explanation 

oh wow cooked and eaten thanks!

well yes, random-ish, it was from a very large pool more than fully random, and it could repeat

A new idea for you: a radiant-like system ala skyrim, of course not as crazy as that one because of engine limitations

A request:  can bars be made circular and to be above player-event?

Silly suggestion: could you add the option for a custom sound when selecting "new game"?

Well well well how clever

Yay news!

Ah as simple as that!

aw they look so pretty!

how do you make those slanted preview images?

That would be nice 

Do the screenshots display a different colour scheme than the ones inside the file itself?

yes thats the "stand still" column, I can't really make a proper idle animation 



The problem is (was) that no matter I did, there was flashing and not recognising of the files being part of the same set.

You should specify that even with different animation f values, the sprite sheets should match in canvas size - that almost took care of it.

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Only the idle frame is recognised.

filenames below:

$bluesoldier_Idle_f1
$bluesoldier_Run_f4
$bluesoldier_Walk_f4

the spritesheets are customised in terms of pixels to the frame, so the F1 one is smaller, may be worth specifying that spritesheets need in fact to be of the same canvas size, even if it means having empty space?

well not if you want some collision features as well as animated tiles 

Yeah I kind of want to know too, what are the advantages of this compared to Tiled, the programme? (Only RPG Maker folk use TileD nomenclature)