Haha thanks, lots of amazing games out there so will be hard!
NivekJ
Creator of
Recent community posts
Great game with lots of potential. UI was clean and pretty understandable (though enemy intentions were a little hard to notice). Lots of cool mechanics which seem to be a mix between numerous roguelike deckbuilders.
Obviously it was made for a jam so don't expect super cool card mechanics but would be nice to see card combos in the future that can work together in creative ways.
Sorry about the <null> bug, glad you liked the game anyway! Love the suggestions, we were actually going to implement similar ideas but we chose to focus on polish (though ended up having a bunch of bugs anyway haha). We actually did this project with only 5 days as we missed the start date haha.
Thanks for playing!
The game was fun and I liked the mechanics that were introduced though it was a bit hard to understand what to do at the start.
There were also a few technical issues such as shader not working and resolution being too large for browser export. I assume that you didn't get time to test or were testing with an application so must have missed it.
I think the game has a lot of potential but unfortunately I lost some enjoyment due to some missing polish and clarity. Great job though! It's a lot of mechanics to be implemented by one person in 10 days!
Hi Xentios, there were definitely some areas which could have had some more polish but we had ran out of time. The ending room and last boss fight is designed to be reached through the last scale but it wasn't a big concern for us if player's managed to find a skip. Thanks again for taking the time to play and providing feedback!