Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sean Ryan

12
Posts
2
Topics
6
Following
A member registered Jul 31, 2019 · View creator page →

Recent community posts

Check out some of my work here:

https://soundcloud.com/seanryanmusic4u

Thanks for the feedback!

The music:

So the funny thing about the sound the two sound tracks that I wrote for Callais is that the where supposed to be swapped. In other words, I wrote the title theme to be in game and the in game track for the title screen lol. They were also both created to be looped but the developers were working on other things so it just didn't happen in time for the deadline. Which I totally understand and they made sure to let me know that there will be updates that fix these and other issues. I'm still happy and proud of the way it turned out! If i would have known they were going to switch them, i would have made that main theme WAY shorter and spent more time on the marimba piece. That sound btw is the marimba sound that comes with Garageband! So you are correct! In fact, everything you heard in both songs either came from the stock Garageband sounds, free plugins or a mixture of both. Also for reference I listened to the "Ori and the silent forest" soundtrack on repeat for practically 48 hours.

Most of my work eventually ends up here: https://soundcloud.com/seanryanmusic4u

The sounds:

As far as the sound goes, I didn't see any art the whole time so I was working purely off of quick descriptions through a discord chat. Descriptions like: "mystic" and "rock guardian." So my brain immediately went to something big, like a rock giant that shakes the ground when he walks. To achieve this i went through some old foot steps I had and to add the weight I layered a mix of like 5 different presets on a free audio plugin: https://tal-software.com/products/tal-noisemaker. I then added a snare drum from a different free plugin: https://obxd.wordpress.com/ to give it a good punch. However it didn't really sound 'earthy' enough so thats when i added the crackling that you are talking about. I was going for the sounds of loose rocks/dust/gravel like sounds so on some of the tracks I added another free plugin: https://www.izotope.com/en/products/create-and-design/vinyl.html and cranked up the dust and detune features that it has to give them that extra detail. So sense it is vinyl crackling, I see where your concern came from and assure you your speakers are fine! For the future updates of the game i'll try a few different/more natural methods like fire crackling or actual dust and dirt! 

Your game:

I really enjoyed it! I especially loved the title music! whatever synth you used for the bass gave me chills and I have to know what it is! The game theme I think was solid but I would have liked it if it went on for a bit longer (maybe a minute or so) before looping.  Also, i think maybe a faster tempo or a more energized beat could be really beneficial during gameplay and perhaps even drive up the anxiety if that is what you are going for. The sounds were solid and I feel like they all stayed within the theme of the game very well! I especially like how you could hear a bullet/laser before you could see it in some cases. The only thing that threw me off was the fact that the energy bar didn't make a sound when it went down. I was pushing boxes around like crazy until i looked and saw that it drained my health. I think if you added a subtle sound that let the player know when they are draining their health it would help with this!

Over all great job, keep it up and thank you again for the feedback! You definitely gave me some things to think about!

Well said Muximus!

For someone who doesn't make your own sounds, you have a good taste for them! I just died over 50 times trying to get passed those damn spikes and that record scratch kept me going back for more! It was the perfect sound for stopping abruptly and restarting the music. I loved the simplicity of the music too, it showed great restraint which i personally struggle with. Correct me if i'm wrong but did the red runner make a noise before coming on screen too?

If you are looking to make your own sounds there are LOADS of great programs out there! I personally like to use my Reaper, cubase or garageband. I'll either experiment with software synths or record raw sounds with a handheld mic and edit them later.

Also there is a free program called Bfxr that allows you to make custom 8-bit sounds!

Great job! 

Definitely!

That is an interesting take on abstract vocalization  (if that isn't already a term i'm coining it). I've personally never had to do it but i've reversed vocals before just to see what would happen and you can get some pretty cool/spooky results. I believe this is how the voices for "Shadow of the colossus" were done.

Those No's were splendid and are the most most important part of the game!

Thanks for sharing! 

Thanks Crime dog!

I played through your game a few times and let me tell you, I LOVED IT! The story made me laugh multiple times and the back ground music was very relaxing and I think it fit the theme well!

As far as sound design goes, I’m impressed! Y’all really packed a-lot of sound in there for just two days of work! Everything scene that I encountered had ambiance that felt natural to the environment and didn’t distract me by standing out. 

I’ll be honest, at first I didn’t like the voices but as I kept playing they grew on me and set a great comedic tone from the beginning! I also think that with only two days, recording each line without professional voice actors could be disastrous. So that was very clever on your part and I’m curious how you did it!???

Lastly, I loved Nancy because of the sass in her voice. I think if each character spoke their own lines with half of the emotion that Nancy had it would make the game that much better! 

I havn't tried Pico 8 yet but i'll give it a try! I typically use Bfxr or pulse boy for all of my 8-bit needs.

The sounds definitely made the game fell like a classic arcade game! I loved how you tied the theme into the main mechanic in a unique way that was fun and also taught me something. Great job!

Hello!

I'm a sound designer/musician looking for more sound nerds to geek out with!

Also, I'm of course looking for feedback on the first game i've ever done sound for: https://itch.io/jam/gmtk-2019/rate/462457

Please check it out and let me know what you think!

lastly, I encourage you to post your game so myself and others can talk about the hard work you put into making your game come to life!

Hey Sean!

Love the stream! Whenever you have time, please check out our platformer! https://itch.io/jam/gmtk-2019/rate/462457

Stellar idea!

Would you like some music/sound for this?

Here’s some of my past work:

https://m.soundcloud.com/seanryanmusic4u

Hello!

I really dig your work and I would love to do sound for you!

Here is a link to some of my music:

https://m.soundcloud.com/seanryanmusic4u

I also make 8-bit music and sfx. 

The best way to get ahold of me is by email:

seanryanmusic4u@gmail.com

Sent!

Hello!

I am a student composer/aspiring sound designer looking to work in the video game/animation industry! I have not done sound for a game yet but I have a sound library that needs growing and the will to learn!

Check out some of my music here:

https://soundcloud.com/seanryanmusic4u