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NewQuestGaming

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A member registered Nov 20, 2016 · View creator page →

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Apologies for the problem.

I have just updated the game file. It was not seen before and unknown why it showed up now, but two issues were corrected.

Was the error related to a file called shadow.png?

It seems that there were only four events with the bad conditioning. And you found three of them. Well done. lol. 

From watching your gameplay I should also tell you that this is as close to the original game that I could make it, so when you see something that is dumb, like a villager that doesn't help and things that just really cost you more money than you get, it's that way in the actual game as well.

Otherwise the best path forward is to start the game and go to the village and buy a club then back to the king to save. Then start adventuring and build up from there. You do have to grind a fair bit.

What you haven't noticed, is that every time you die your gold is cut in half. Yep that's in the original.

The starting area has slimes and red slimes as you venture out the enemies get progressively stronger of course, but you can encounter some weaker ones as the area north of the castle above the mountains have slime, red slime, drakee and ghost. As you venture east or west you also get magician and then scorpion but slime and red slime are then dropped off. Without giving too much out, I found information from various web sites that showed the monster layout and the original game was divided into squares and each square was marked to have specific enemies. I've done this according to all the information I found.

And yes you are right that a lot of work was put into this, but 90% of the work was in the scripting to have a close reproduction. The maps and events are from the vx ace project I found that had everything already done. So your errors was from myself not cleaning up properly from the other game. It was an open game so I was able to build up from it, not encrypted like this one is. I only did that so that my code is protected.

If you do get around to playing the original you will see the visual differences.

Also note that magic keys only open one door and then they disappear. Torches also have a step count. They extinguish after you step a specific number of steps.

Hey Riggy, thanks for checking this out. I had done some playtesting, but I admit I did not talk to every character. I'm watching the video and I looked at the events, I found what was wrong. I will have to validate all of the other events as well.

The next update will have that fixed and improvements I made to the counterpart I created. Dragon Lord Chronicles - Episode 1

I hope to see you again.

Take care

Needs a little more work on the code. The battles are too fast and after my second battle with a red slime the game movement controls froze. I was stuck on the hills. You also have the mountains as passable. you can slip in between the tiles and walk over the mountains above Brecconary. Seems to be an issue with hills. I can wiggle from the hills to the mountains. The menu is missing the status and it auto hides sometimes. almost interesting but the battles really drag it down. hit attack and battle over. no animation for the action, no text for the damage, the enemy sometimes attacks before the screen is even displayed. level up is just a block of text.

It's certainly an similar version but not that close to be considered a true 3d of the original. (nes version from my experience)

Good effort, keep trying. I'm finding some difficulties as well trying to remake this same game in rpg maker vx ace. Everything can't be exact.

Also I thought the magic key in the throne room was in the chest behind the walls. Maybe you should make the chests disappear after getting them.

You do not have the stairs command so this will force you to adjust some maps.

@fsh25 -> Couldn't you make a temple  and have the temple cost more each time you use it the temple will revive everyone instead of one at a time

NQG -> We can probably make a santuary type of area to be used later in the game, but it would not be in the demo.

To own a house would be useless for this game. The world is too big. If you bought a house near the beginning and you were on the far side of the map, it would take you almost 3 minutes to walk back, not including battles. We will implement a cost based santuary at intervals in the game.

Thanks for the idea.

@fsh25 -> Will there be romance options later or no and maybe more party members

NQG -> Some romance (or bonding of characters) is planned, but not to the point of a full romantic relationship. The main goal of the game is to be victorious against your opponents. 

We have tried to plan an incorporation of modern game play elements while being nostalgic to our favorite oldies.

( Final Fantasy, Dragon Warrior, Robotrek, BrainLord etc.)

@fsh25 -> will there be a neutral side and can you show the morality meter

NQG -> There is no neutral side. That would require redesigning the entire game. But good suggestion.

@fsh25 -> When you choose a side can you still be evil when your on good side or be good on evil side or are you locked into that route

NQG -> The morality meter is what controls how good or evil you are.

Actions taken during the game will raise or lower the meter. Making future actions possible depending on how high or low your number is.

That being said, the intent was that if you picked the good side, most of your actions would be of a good nature and as such future actions are intended to allow you to gain bonuses if you are good enough. If you decide to go the evil route then you will not be able to obtain some items or equipment or complete some quests.

And it is the same if you pick the evil side.

But now you have given us more to do as it should be an option to gain quests if you go the opposite way of the intended path. 

Although this was thought of with some aspects of the game.

Every enemy is impossible for sure since the character level is 1 and the enemies are not normally used until a character has reached above level 30 and 90 for the demons, since the game play is with one actor. A party of 4 characters lowers the level required significantly. I edited the stats and could only beat them all if I gave the character max armour/weapon/level and several elixirs.

If all you want to do is buy the program, then keep checking with this site for when a sale is on.

https://isthereanydeal.com/game/rpgmakervxace/info/

It would be better to ask if someone could give you a steam key instead of asking for money.

If RPG Maker has another bundle package in HumbleBundle in the future, then that would be the place to get it.

(1 edit)

I attempted to give an updated suggestion for the tag RPG Maker.

When ever I click Submit it gives me a mismatched token.

I've tried Opera, Chrome, Edge all with the same results.

My suggestion is

Games made with engine creators Degica, Enterbrain, Kadokawa Games, Gotcha, Gotcha Games. RPG Maker series of game engines includes, but is not limited to the following:

  • RPG Maker 2000
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker VX
  • RPG Maker VX Ace
  • RPG Maker MV
  • RPG Maker MZ


I just tried it agin and it seems you have to be logged in to make a suggestion. How silly of me.

The circle type is a better look, but I wonder if the block can be broken down to smaller squares and have the block reveal some of the squares and you move. Or make the big squares with shading. So the closer squares are revealed and the squares a small distance away is a little opaque, the next more opaque and then black.

Otherwise I'm loving the idea. This idea has always been a rpg fan fav, I think.

I look forward to the day I move to MZ and then I'll be sure to make a contribution to your efforts.

I only have one game made so far. It was my first project. But feel free to include it if you want.

Free game. https://newquestgaming.itch.io/teihrvalas

New Quest Gaming

Yes after the story segment.

Quite different from games that I'm familiar with. I stopped and didn't try to make the harder monstrons, didn't think it would have been possible. At that point it kind of felt like the difficulty went up tremendously. Not a fan of the choose where to go when leaving the map. But it worked well for your idea. Well done on the interface. Also a good strategy game.

Played this one. Was a nice bit of fun learning the equipment and when to apply the Eturneum to them. I enjoyed going over the levels a bit again and again as the last chest was the best equipment. Found myself to be so high of a level afterwards (320+) that most enemies died in one hit.

Found one bug for you. When you play the game and then select to exit to title and start a new game, all your skills are still at the level they were from the last game. Was funny when I wanted to start over and my character had every spell at max. I couldn't cast any, you don't start out with enough magic. lol.

Definitely got potential. Well done

I would maybe suggest that you put in a penalty as well. The death count doesn't seem to do anything. I can go in, play and exit then go back in the same area. (looking for equipment) as many times as I want. The player should only keep the Eturneum equipment if they die, not by exiting.