Yes after the story segment.
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Quite different from games that I'm familiar with. I stopped and didn't try to make the harder monstrons, didn't think it would have been possible. At that point it kind of felt like the difficulty went up tremendously. Not a fan of the choose where to go when leaving the map. But it worked well for your idea. Well done on the interface. Also a good strategy game.
Played this one. Was a nice bit of fun learning the equipment and when to apply the Eturneum to them. I enjoyed going over the levels a bit again and again as the last chest was the best equipment. Found myself to be so high of a level afterwards (320+) that most enemies died in one hit.
Found one bug for you. When you play the game and then select to exit to title and start a new game, all your skills are still at the level they were from the last game. Was funny when I wanted to start over and my character had every spell at max. I couldn't cast any, you don't start out with enough magic. lol.
Definitely got potential. Well done
I would maybe suggest that you put in a penalty as well. The death count doesn't seem to do anything. I can go in, play and exit then go back in the same area. (looking for equipment) as many times as I want. The player should only keep the Eturneum equipment if they die, not by exiting.