Everything is taken care of down to the smallest details, from the main menu to the game itself. Beautiful graphics design. 3D assets and animations are very good!
Great job :)
Many thanks! We did our best :)
Levels are a bit difficult and there are some problem with collission. But we are going to fix it!
Another thing we noticed is a missing tutorial. That would help you to understand how to overcome obstacles in the right way. For now you can find some hints in the game's description.
Hope you'll give to our game another chance when we'll upload a fixed version :)
I like the setting and that the main character is a scale! Nice escape room! :)
I would adjust some collision because the character go through objects sometimes and the movement of the camera is too fast in my opinion. I would add another music when you go in the rooms where the enemy go back and forth so you know there is a danger. Use some sounds effect for the enemy and the main character (steps sound, a sound when the enemy step on the main characters, etc...) and some backgroun noises.
The atmosphere and the art style is very cool. Would be nice to have something else to eat besides humans and some animals and to have other "powers" as you get bigger. All of this would made the game even more interesting.
It's impressive that you made it in 48h and I didn't find any problems while I was playing! Good job! :)
The concept is very interesting. Even if you have only four movements it's not easy and immediate to complete the puzzle. You have to think how to place the notes according to the movement of the duck. It's not so obvious when the diffcult is increased with the double notes and new movements of the platform.
The interation at the beggining of the game with the letter is interesting and original. I loved it.
Sometimes there are some bugs. Sometimes it was difficult to catch the notes. It can happen that when the drawer closes the notes fall out and you can't play. You have to exit and reopen the game. This happened to me twice.
The game is very enjoyable! :)
The way you integrated the theme with the concept you thought of is very original and not so obvious. The drawings and graphics are very nice. You did an amazing job! :) I loved it, even if reading the instruction while I was playing kinda ruined the gaming experience and that's a shame because it has a lot of pontential.
It would be great if the game was finished and integrated with some storytelling (some cinematics at the beginning of each level to have context and better understanding on what is happening and what the player has to do). This would also help to empathize much more with the character.
We have to write in game "press R to stasrt the level again" so people know how to refresh the page and retry. Some people got stuck at the first level because they don't know the command. We'll fix it!
We want to explain better in game how you can use weight, strenght, speed and jump to overcome obstacles. They are not always so obvious.
Thank you for you answer, you are very kind! :)
I had difficulty understanding how to use the potion. At first I thought you could only use it by pressing the mouse button, but then I realized that you have to keep pressing and choose the direction and then release the button.I found tricky to do some levels I don't know if I'm not so clever or if there are some bugs.
The way you showed graphically the area where you can bounce is very creative in my opinion. Is it honey?
Anyway it was fun to play. I love the main character. Cats are always adorable!