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Nerdu

26
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A member registered Jul 10, 2020 · View creator page →

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Yea, the bullets only travel 4 steps per timestep. The tutorial text at the start should've been enough, but I realize that its a bit lengthy. Either way, thank you so much for playing.

Game could definitely use some polish, such as coyote time and the such. I definitely enjoyed the experience, but the game was quite enraging.

Thank you so much for playing this game for a while, I really appreciate it. Yea, I hope we can add a couple levels to smooth the difficulty of the game.

Really liked this one, a  fun puzzle game with simple puzzles. Very easy to understand but still complex. Definitely enjoyable. Nice job. One of my favorite of this jam.

https://nerdu.itch.io/displacement Check it out I'll try yours too

THE REAL SNOWY OMG

Thank you so much, I'm really happy that some people really enjoyed the difficulty curve, even though it is quite hard.

Art work is awesome, yea, the controller was a bit slippery though.

no, the bullets shouldnt collide.  maybe they were hitting other obstacles? how far did you get?

I thought it was a unique take on the theme. I guess I am a nerd now though.Was pretty fun.

I thought it was a unique take on the theme. I guess I am a nerd now though.Was pretty fun.

Interesting game mechanic. Thought it was pretty cool, if not very short.

Give a try to displacement, its a puzzle game about making enemies shoot eachother, but it may be a bit hard https://nerdu.itch.io/displacement

I thought that the game was pretty fun. And it was also challenging. It held me for quite a while.

I thought that the game was pretty fun. And it was also challenging. It held me for quite a while.

I think the idea has a lot of potential, but I guess the jam time constraints didn't let you finish it. Looking forward to a post jam release if you guys can make it!

I liked the game, but controls were a bit fiddly. Very nicely done for just 48 hrs.

Juice is gr8, fire game m8.

I liked the customization a lot, but the game can be sort of got boring sometimes because some levels were too easy. Overall though, I think the idea shows promise.

Would you mind me asking how far you got?

Yea bullets don't break when they hit eachother.

The DUTCHMAGIKARP oh my!

Yeah, there definitely is, there used to be more, and we tried to spread out the difficulty curve, but the text at the start is one of my regrets.

Cool idea, fun, and challenging, but could use more polish.

Cool idea, fun, and challenging, but could use more polish.

huh, I thought this game was super interesting. I played for like 15 minutes to get a good highscore. My score was like 60, but idk if that's any good. I definitely thought that your idea was awesome. Teleporting to other quadrants, but keeping your own position, that's super interesting. I found myself planning ahead and jumping up to positions before i teleported and other fun things like that. I would say that the game would have been better if you added some juice to it, right now, defusing bombs feels very ehhh. I like your game though, its hard but fun, but it could definitely use a lot more polish.