Would be nice to have the end room ( the goal ) to have a different color just like the beginning, or maybe a staircase up/down to next floor
NemphisGames
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Played a few times and it pretty fun! Great potential. I think i found two bugs. 1: The last room i put down only connected to previous room, not the next already built room. 2: I got a hp pot before i started fighting a monster and it hit me but my hp didnt go down, then it hit again and it did go down. He didnt miss or anything, im sure. Maybe the players HP have no max hp and the texture bar for the hp does have a max value? idk.
Still gj!
Now after playing some more i still cant beat the level 35-40. Usually these type of games the enemies move around and shoot at the player, so not as many enemies needed. But since all your enemies are suicidal you make it even by adding more enemies. Eventually, where i always die, no matter what upgrades i choose i get overrun. There simply is way too many enemies!
How i usually have to play towards the end is hiding in either top or bottom of the screen cause yea too many enemies to even try flying around the given area.
Increasing the amount of hp on enemies is really acceptable. But also increasing the amount of enemies with the amount you do, it doesnt work. Either more enemies or more hp. Its like the amount of hp you increase times 3.
Can i ask if you have finished the game?
Came from youtube!
I played the game now for like 10 tries? Its very engaging and fun and the music fits the game. To me it feels like its my fault im dying, not the game's fault. But i always die between wave 35-40. Maybe firepower and firespeed isnt the only way to build! I do put some movement speed, regen and a little hp ofc but i just get overwhelmed at 35-40.
It would be fun if you included the classic item acquirement to change the weapons i'm using which would sometimes drop when an enemy is killed. Maybe it would get too easy to shoot more than 1 shot at a time.
And maybe give the player one oh-shit-weapon that kills everything.
Much potential. Will follow!
Hello. In my game im going to have a highscore list and user accounts. But i dont want players to register in any way.
I need the username of the logged in account on itch.io. When the HTML5 game launches on itch, it takes the username of the player and checks if there is an account with that username. If not, the game will create one, otherwise fetch data from a server with that username.
I've seen another post from a couple years ago that said something about https://itch.io/api/1/me/me
and it surely does give me an username.(if i click the link myself). Is it possible with the Godot engine to access this and collect the user data for when a player launches the game?
https://nemphisgames.itch.io/runnergamedemo
Here is a demo of the game where i use your character.
This link may be inactive at some point.
Hello all! I see many people have played the game, way more that I ever could have hoped for! And this is only the third day of release! Thank all of you!
I managed to get my level 10 record as I'm making this post.
(7 minutes and 35 seconds)
I also managed to get 25% total gem bonus from objectives. It really does help a lot!
Could anyone do it faster than me?
Respond to this post with your level 10 record in that case!
Cheers!
It actually does fill, but you also loose combo at the same time so you have to be quick with your fingers. Its also very important to do it correctly and release the key before pressing the next one. With DNA you can make it fill faster and also make it so you loose the combo slower. The higher combo you have the faster you loose combo aswell. Thats why DNA upgrades in the ascension are so important if you wish to go for combo.
I made it like this on purpose so you dont get 3x or 4x early game but with one upgrade or two you will get to 3x without any real problem. Late game would be more suitable for 4x.
Hello all and welcome to my first idle/clicker game ever!
Short about the game: Start of as a small seed, ready to grow into the biggest possible tree you can!
More about the game:
The resources you will need is water, and a lot of it! For each level you will also get some DNA which can be spent on permanent upgrades. Why do I need to say permanent upgrades? Well, as in any clicker/idle game there is this "Ascension" mechanic that let you restart the game from SCRATCH! Well, almost atleast. You will never loose the permanent upgrades! Hence the word .. permanent.
I have tried to make all upgrades very good and desirable and they will all help you in the long run! As in any idle/clicker game you should be ready to "ascend" plenty of times to reach the final stage of the tree at level 50.
Not only can you get permanent upgrades with ascending, but also you can work towards Objectives. Each objective level when completed will give you gems. Don't worry! These are not for any in-game shops and the game is totally free to play because its a practice project for me to get better in making idle games. Each gem will permanently increase the rate of which you can collect water.
Important to know: There is no point in going higher than level 50 since thats where i'd say you have finished the game. But if you wish to get larger and larger it is very possible to go higher than level 50.
Where can I find this game? -> https://nemphisgames.itch.io/idletree
Hello all! If you play on the browser "Brave" please read this link. Its the second respond to this post. I have not tried if this works but its all i have. https://godotengine.org/qa/102273/html5-whats-the-file-path-for-brave-browser
Hello!
I'm a student studying Imbedded Systems and computer science and I recently just had my first baby boy this June!
During summers and winters when school no longer is open I always have a spare job, including this summer, and now with a kid I don't have much time for game development. Although I managed to create something in my spare spare time. Still a prototype (but its playable!)
Game in current state:
You and your enemy will have to answer a bunch of questions, 5 at a time, and then depending if you are correct or not, you will attack your foe! If you and your enemy survives more rounds with questions will come.
What do I want with this post?
I need feedback on gameplay and maybe even some suggestions in which kind of questions that could be added!
If you play I think what kind of 'random' questions I'm going for. Critique is also welcome! More information in the link!