Nice!! I think that the surfing system of cs and tf2 is pretty much the same. You should try a map for soldier or demo some time. It's definitely more skill-based but it's fun!
Nectanebo
Creator of
Recent community posts
Hey thanks for playing and for your helpful feedback!
The usage of a symbol multiple times is a bug indeed and we actually found out about it after we submitted the game, but the fact that you discovered it wow'd me xD That means you played a lot! We will fix this in the post-jam version among some other things to try balance the game the better way possible. Your input about the used die is pretty important too so we will definitely look into it!
We are glad you enjoyed our game, thank again!
I love the PS2 type of graphics. This brought me back to the Tomb Raider vibe. Well done!
All the mechanics are well executed and the fact you can build momentum is always great as a feature! I don't know if you are familiar with the game Team Fortress 2, but the level design reminded me some rocketjump maps. I love that you exploit the mechanics and all the combinations of them. Sprint & grapple or sprint & boost are so satisfying.
This game definitely has potential, keep working on that! Great job!
WOW. I'm a big fan of the art style. Every single aspect of assets and animations are beautifully done!! I like that you included the theme in the enemies instead of translating it as upgrades on the main character. Pretty unique!
The green stamina mechanic is well thought, although it would be nice to mention that affects your life in a mini tutorial or in the description, because it's hard to realise it while fighting. Finding out by dying is cool tho! Also, in case you keep developing, some healing here and there on the late game could be a nice addition.
Overall, this game is really fun to play, pretty smart and well executed. It gets progressively hard but remains rewarding as it should be. Considering this is done by one person at that time limit this game is incredible.
Great job. 5/5 stars for me.
It's impressive how you managed to make this simple idea satisfying and addictive! The physics, the art and the sounds make it feel really good. Well done!
I would love to face a little bit of challenge but maybe it's not supposed to be that kind of game i guess. Also, I'm not so sure of the theme interpretation.
Overall, really fun game!
Really clever puzzle concept. The main mechanic with color combinations and portals are great! The aesthetics are also captivating. Well done!
The level design needs a bit of tuning at times because you can easily get traped, not able to backtrack or going anywhere at all. I'm sending you 2 examples I ran into. At the first screenshot: if you miss the arrowed collectable you cant return back and in the second one: you are completely traped xD
Overall, this is a wonderful entry! The level design is already too deep for the time you had so it's really impressive! You should definitely keep working on that gem! Congrats!!

My congrats to the art fella! The pixel art, the sfx and the music is really beautiful and captivating! I would love to see animations to the characters too! Gameplay-wise there aren't many things to do unfortunately.. I could only press "mutate" and "battle". You should consider adding more interaction and strategic choices to the player because now there is no way to lose xD (unless i'm missing something). Overall, that entry has potential! You should keep working on it!!
The animations are cute! Unfortunately the fighting system is unbalanced at the start of the game so I couldn't know if it gets interesting later at that aspect.. I tried several times but i couldn't craft the first upgrade. You should look into making it more progressively hard. I can see at the screenshots that you put effort on the crafting and the upgrades so it's a bummer I can't see that.
I like the idea of the backward shooting game but you should really look into the speed of the character and the ememies. It geats pretty dizzy really fast. Although the camera movement and the momentum you appear to have is interesting. The game is hard as it is now but it can be elevated easily with some tuning. Keep it going!
I love the assets and the animations. Really good job there! I like the idea that you can build your own path to reach all the enemies. Just a note: I ran into a bug of an immortal candle-man xD so there was nothing i could do to stop them. Also, sfx and music would give it so much more immersion but i guess that's just a time problem. Overall, you did really great! Keep it going!






































