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naztail

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A member registered Jun 18, 2017 · View creator page →

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It's out! You can now buy the game.

Space Ashes is out in 1 week! Here is a brief video of where the inspiration came from.

Now on Steam: https://store.steampowered.com/app/939540/Space_Ashes/

Available October 8th. Can be added to your whishlist.

Out October 2018!

A milestone:

Thx for pointing that out. X-C-V would be better I believe.

(1 edit)

Hi! This is Space Ashes and it's about to be released!


Space Ashes is a slow paced arcade game where you control a ship sent on space stations to burn swarming forms of vegetation. Defy gravity in 20 nonlinear levels, explore to find secrets and defeat bosses.

Shut down the air system, turn off the lights and burn them all!

But beware, those life forms can become aggressive...

A not so easy game with a relaxing ambiance.

Available October 2018

The itch.io page: https://naztail.itch.io/space-ashes

The demo: http://www.naztail.com/spaceashes/Space_Ashes_DEMO.zip

(Demo = 6 levels and 1 boss)


(1 edit)

Devlog here is done. Game now go to BETA.

I will ask it differently: Can I : 'Everyone can see the page but only owner and authorized people can download the game?' 

Hi! I'm currently making a game called Space Ashes: https://naztail.itch.io/space-ashes

I'm really close to the completed stage and I believe that i'm ready to gather some beta tester. My game's page DOWNLOAD button links to the demo, it's FREE and published as PUBLIC.

I'm wondering how should I manage a beta stage where I can distribute a limited number of keys. To upload a full version(beta) where you need a key to download it. Keeping the demo, of course and without going on a 'early access' stage, where people can buy the game. 

I ask because I see the 'Restricted Access', that could do the job but it looks like it's restricting the game's page and demo too.

Thx.

I'm working on music, sfx and did a lot of play test. 20 levels are completed, the final boss works as desired. Here is a screen of my workbench:


Fixing a Design Flaw

While testing Space Ashes, I realized that a player can underuse bombs to keep them for greater challenges. That's not bad, but it leads him to use the flamethrower to burn things on the ground. Technically, it's ok to do it, but as the game progress, it becomes a long and boring task, just to save bombs. This is a design flaw, unintentionally created. I need to fix this!


Nice game you made! Thx.

(3 edits)

-edit-

Now on Steam: https://store.steampowered.com/app/939540/Space_Ashes/

Available October 8th. Can be added to your whishlist.


Hi everyone! This is Space Ashes.

Space Ashes is a slow paced arcade game where you control a ship sent on space stations to burn swarming forms of vegetation. Defy gravity in 20 nonlinear levels, explore to find secrets and defeat bosses.

Shut down the air system, turn off the lights and burn them all!

But beware, those life forms can become aggressive...

A not so easy game with a relaxing ambiance.

The Itch.io's page is here : https://naztail.itch.io/space-ashes

The game's page is here: http://www.naztail.com/spaceashes

All Devlog: http://www.naztail.com/spaceashes/spaceashes_devblog.txt

The Current Demo is final. 6 levels, a boss and a secret room.

Out October 2018.


Brief history: I always loved challenging game where you try harder and harder to beat it. The satisfaction of beating a game, not running through it. Space Ashes was first inspired by Amiga's 'Fly Harder'. The idea of moving a spaceship, pulled by gravity while avoiding collision. Then I played a game called 'Waking Mars'. Looking at a living level, growing alone and spreading seeds. Well, it ended with me creating Space Ashes!

(1 edit)

Hi everyone! First time on itch.io. Here is Voyage to the Earth's Core. It's a game about digging. 60 seconds to get as much money as you can before dying. There is an online highscore table.  Have fun!

https://naztail.itch.io/voyage...