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Nawlian

282
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4
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23
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3
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A member registered Jan 26, 2019 · View creator page →

Creator of

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Hey, thank you so much :)

This could be fun ;)

I love the theme implementation, I would have love the beginning to be slightly faster though :)

Thank you so much :)

Thanks so much, relying on physics is a handy trick during jams. It requires way less work than actually building a conveyor belt system and brings easy fun and polish. Physics is always fun haha

Wow thank you so much, means a LOT

Thanks for the feedback, I'm aware that falling trees are moving machines, it is a last minute bug. I fixed it locally but I'm not sure if I can push the patch during the voting period

Yep I second your thoughts, I definitely need to add composing musics to my indie skillset :)

Very interested to join if you're still looking for a programmer !

Been developing games for the past 10 years under Unity, and I'm an absolute sucker for both pixel art and fighting games.

Reach out to me on discord: nawlian

Hi, software engineer here, been working on games for about 10 years in Unity.
I've some games on my itch page for you to check out, though mostly jams games.

I'd love to get in touch and discuss about your project, you can reach me on discord: @nawlian

So we just made this simple speedrun game with my good friend, if you like to speedrun things, it might make for a fun night.

Couldn't make a web build though, the game is too heavy :(


https://nawlian.itch.io/prism

This is sooo clever, love it !

Aw that's sweet

Thanks a lot !

(1 edit)

The voting deadline approaches and is now 1h30 away....

It was a great game JAM in the making and the two weeks following were an absolute blast, thank you all !

I'll definitely be back for the next Brackey's Game JAM :)

Good lord, ain't worthy of such praises

Glad to read you ;)

I'm glad you enjoyed it :D

Definitely use the new input system for every project ;)

I mean, it really depends on what youre trying to achieve ! I never really had any issue using it ? I feel like the new input system made it way easier and reliable

I've already made mobile games so handling inputs won't be an issue, thanks for the disclaimer tho. Yeah you're definitely right when talking about publishing this on stores, that's quite tricky

It was incredibly daunting to start and understand the game, so one way to improve it after the voting deadline would definitely be adding an in-game tutorial. And the UI could also use some work to make them a bit more straight forward.

That aside, this was a very fun game to play, you definitely need to play once or twice before getting the gists of it, but once you've done that you're in for a lot of thinking and fun. Well done  :)

Not much of a puzzle game player, but man I really enjoyed the attention you've got for sound design, such a well polished entry !

So I've been thinking about my entry and its future since I'm really proud of it and you guys seem to enjoy it a lot as well...

The issue being that my game concept is great, but only for a game jam that is. In fact it's quite hard to extend my concept into any bigger project. For sure I could split my systems and make a bigger project, for example reusing my combat system and make it a dungeon crawler 2.5D game or whatever, but nothing that really tickles my interest.

What I'm thinking could work, is a mobile version. Due to the simplicity of the inputs, it wouldn't be hard to make it into a mobile version, and it could definitevely fit the format. I'm thinking of maybe adding a more general progression system like gaining a currency while playing, one that can be spent to unlock new in-game upgrades or something.

What are your thoughts, would it be worth it to make it into a mobile game, or should I just leave it be as a nice entry in my portfolio ?

For The Churchhttps://itch.io/jam/brackeys-9/rate/1932730

thank you so much !

Thanks for your feedback !

I have an actual patch at hand, waiting for the voting deadline to be over. This patch will fix the detrimental bug as well as improving balance, so that it's actually possible to win ^^

I've never given any thoughts about creating devlogs even tho I enjoy them quite a lot ! So sadly I don't have any rush of me working during those 3 days, but I could definitively explain how I went about every aspects. Definitely thinking about it now, thanks to your comment that is ;)

yeaaaaaahhh I have this bug where retrying the game without refreshing the web page is not possible :')

Thanks for the bug report, I'm indeed working on it ;)

Don't starve's definitely a huge inspiration haha, pokemon tho ? Oh maybe it's the pixel art, gotta be it ;)

I liked the simplicity of the controls and I did have fun playing through this one. Also even if scratch uses blocks, it still counts as coding ;)

Very addictive, congrats !

Be aware that sometimes when an enemy spawns it directly attacks you and you're not able to defend.

I hold this very dearly, means the world to me. I mean it !

Such a nice feedback ! Can't believe I had someone stick around for 2 hours !

And you're definitely right, my patch is ready for the bugs you mentionned just waiting for the voting deadline to end ;)

Thanks for the feedback, having 2 kind of scaling is such a nice feature idea ! I'll definitely look into it !

It for sure is to hard definitely, but I'm still happy you enjoyed it !

This fit the theme as the end of the day is the beginning of the night, so you have this very clear game loop with a clear shift of mood and tone both artwise and gameplay wise. You could also see it as ending lives of your people will be the beginning of a new day as you could survive the night thank to these sacrifices.

Glad to read that !

I'm really happy to read that !

I feel you, art was and is to this day my weakest point. I mean of course today I'm finally able to produce something pretty, but there's definitely a long way to go still, I'm way more of a programer than anything else :)

For pixel art I believe that I followed this guy back in the days: https://www.youtube.com/playlist?list=PLmac3HPrav-9UWt-ahViIZxpyQxJ2wPSH

However there's probably better playlists now, since it was 3 years ago.

For the soul effect, I'm spawning a soul where people die and programaticaly lerping its position towards the shrine according to a curve I setup, nothing really fancy hahaha

I respect that you submitted something even tho it's not related to the theme, this way we can still play it !

Haven't quite figured out what to do in the game, but I can definitely see that you worked hard on the visuals, well done !

I like the aesthetics, and the game feel was great, shooting was smooth !

Be aware tho of a major flaw, when falling from a platform, you end up falling through the ENTIRE map and need to relaunch the game. Other than that, nice entry :)