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musical74

73
Posts
12
Topics
1
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4
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A member registered Jul 03, 2019

Recent community posts

:P I suppose I asked for that one, given that you've really expanded the cast in comparison to the original! The style is largely the same (at last as a player standpoint, maybe things changed on your end) and while there's more sidequests, the core stuff hasn't changed.

I do like the expanded cast! Marin's "revenge-quests" are fun, Alissa is hilarious, getting the bulls and cowgirls for Bell is a lot of fun, and defeating Gin by erotic means is hilarious! 

Just need to wait awhile on a few things: to see how the lab will change in comparison to the original (regarding Linda), if Arlene can get even MORE freaky, and if Rinny and Pixie have a strip poker game that I walk in on! (OK, maybe the last one is just a fanasty)

Been meaning to ask this for awhile! There's some changes between LD and LD+ but outside of "dealing with the Don" everything is pretty much cosmetic. However, there's a few changes that I'm curious what the train of thought was. In LD there are encounters in the sewer to get to Lower New Ark, as well as LNA proper. In the forest park there was a plant lady that would offer you one of 3 flowers to smell, as well as a caterpillar enemy (NOT a boss type, just a regular foe). In LD+ there's no encounters in the sewer or LNA, and plant lady and "caterpillar" is gone as well. Why is that? 

Like that if you are preggers, Sammy is willing to go easy during the sparring match, even if you had fun with her and she was less than thrilled with it (being sneaky and a prankster, yanno)! 

No worries, while the questions were answered, there were a few things that the maker of the game would be the only one to answer :) Kind of hoping I can invite Arlene to the private dungeon and punish her, but I'm too scared to find out what would happen if I was tied up and she had her way with me, she's so out there...

THINK I've gotten as far as I can, given trying to sneak into the spot in the gallery results in "guard saying no". I will admit that I'm surprised at how difficult getting the "sea cow" is, at 12 strength my chance was only 44%! Just need to wait for Linda's arc, and see if Arlene shows up while I'm working a shift at Roxie's, really curious how'd she respond!

Wasn't aware about Lin Lin being needed for the pass, this is what I get for playing LD and thinking it was more or less the same! (even though I KNOW there are some differences) I knew there was a cowbell choker to give to Bell but completely forgot where, thank you! Should have realized that holding hands with Fawn would be at the Torture Rack and not at her apartment Now to finish the gallery (after shelling out however much the upgraded pass is) and wait somewhat patiently to get Linda's route started, I really love her route in LD.

Still can't have Arlene domme me... honestly, given how freaky she is when holding hands, I'm both excited and scared to see how she'd be as a Domme (more scared than excited!)

It's interesting to see how people respond to holding hands, was kind of hoping Alissa would have a "hold hands" option too. Of everyone's I've seen, Pixie's is the funniest. Not sure if Marin has one, haven't finished her challenges yet. Some part of me also wants to hold hands with Edith but I think that'd be a BAD idea! :P Surprised Fawn didn't have a hold hand option though!

Does the "which pass is correct to get to UNA" change around? First time, it was the shabby pass and they accepted it, taking the pass. Later, wanted to go back, so got the shabby pass and was busted. 

Where's the bell needed to find out where Bell is? She has a bad case of wanderlust, and while it's one of 3 spots, it's be easier if she just stayed put!

Loving the new content, Also love how you mix serious and funny in this!

OK just sent the game file. This one is a little Luna, a little Angie, and Maki up to where she's supposed to have shown up but hasn't yet. She said "next day" and it's been 2 days since.

If you mean the next update includes wild sex with Dominique... can I pretend I have some dire illness that can only be cured by hot Dominique sex, several times? UM! Hoping the save file I uploaded will let you find the bug!

I'm not sure if this is a bug, or an oversight, or what. Playing the latest version (on PC) Maki says "I'll see you tomorrow by the fountain" but it took around a week before she showed up. I'm not sure if I missed a step with others to cause her to disappear for a week? 

Barring that, loved the new stuff and hoping Ami will have an update soon(ish) that deals finding out more about her, and maybe, just maybe, a hot sex scene with Dominique? (yanno, hot sex with sexy nurse, and she's definitely a sexy nurse!)

We find out she's bribed the Watchers so they look the other way! (I have no clue, just like the idea that the Watchers are aware of Pixie but ignore her because she's bribed them. Bribed them how? Who knows? :P 

More "wow, Arlene is waaaaaaaaaaaaay out there" moments (holding her hand after getting caught jerking off) :P Again, I'm pretty scared to see what she'd be like as a domme. Fawn's a good domme, and respectful. Given how Arlene acts, I think I'd be scared she'd go waaaaaaaaay too far before realizing I said the safeword about 6 times. 

This isn't a bug so much as probably an oversight. I rescued Cassie successful, but before I rested swung by the bathhouse. "Talk" with Sammy resulted in finding info about the Don's men, which I forgot to ask her about before. I was thinking "Uh, I already saved Cassie, why is Sammy telling me this?". Not sure if resting would have still caused this oversight or not.

After getting the living underwear from Marin I was able to see a little more of the Lil Shop of Horrors but not much! Can you get underwear from the shopkeeper at the Lil Shop of Horrors too? She doesn't seem to ever have any to purchase, she just likes teasing a bit!

(1 edit)

Yeah, she was there, I couldn't remember where and it was driving me crazy! I THINK I was thinking she was elsewhere (like in a store somewhere) and that was the problem! Thank you!  

@6/21 It'll just be Cowgirl, the one thinking she's got a great deal and then mutters about no one buying her crap. Help her out there, she moves to a new spot with a new item that no one's buying. Help her out there, and then she shows up at the entrance to the slums and complains AGAIN that she's been scammed. Help her a third time, then convince her to go to the milk farm

Gotta admit, I'd be a little scared if Arlene showed up while doing a shift at Roxie's place, she's pretty mental! (Do Arlene and Linda show up at Roxie's while you work? Haven't seen them there yet)

I'm borderline scared to see what Arlene as a domme is like... 

Given that I can't seem to do anything with the Lil Shop of Horrors, am I missing something? There's talk of transforming clothes but don't have a clue where to find that. Is she (well, I'm calling the shopkeeper female) just a tease for now?

Either something changed between versions or I forgot where the cowgirl who gets wrapped up in lousy deals is for the third "bail me out here!" is. Bought all the stamina drinks, the revulsion drinks, and forgot where the heck she wanders off to so I can buy all the junk and send her to the farm. 

Do like that if you work at Roxie's diner and have relationships with Sammy and Lin Lin they might show up and say Hi! 

Fighting the lamias in the area before the tomb, when Hemmy is hit with the "half stuck, but still clothed" I was thinking "someone's played Earthbound!!"

Gotta wonder what the Succ or Bust employee is hiding, why she won't let you pass in the area above the Succ or Bust store. Also wonder if you'll eventually have Hitomi sell more than potions and mana gummies, between the fancy clothes and the product testing, money becomes really easy to get after you pass Emma's area. The Succ or Bust vending machine helps, but need more potion-related items! 

Liking the new content, hoping for more! :) 

I wasn't aware I needed to get the police's help to defeat the Don at first, but wow, does Arlene have a HUGE Dom streak! Kind of suspected it when I drain kissed her, but her interaction with the Don is like...that is one lady NOT to cross! 

Guessing the lab stuff isn't set up yet, in regards to Linda's, uh, "adventure" like in LD? Was hoping I could do that... I know there's some differences between LD and LD+ as far as dealings with the Don and a few other things, hoping Linda's adventure will still be there (eventually)!

There seems to be more humor here than there is in LD, maybe just because there's more content in general. Hoping I'll eventually be able to learn skills from Pixie and that the blocked room in the manor will eventually be open!

Having pretty much beaten LD, it was quite interesting to see the differences between it and LD+! I was kind of shocked at the price of getting the apartment, but there's more ways to get money, so it balances out I guess. Far and away the toughest thing is waiting for new content! LOVE that you've expanded Rinny's route after saving her from Edith, the date was wonderful! Not sure how to get Cassie's route started though. After going to the safehouse, she mentions don't tell anyone about it and then...that's it. Not sure where to go with that now... 

Really like how you've taken LD and made it more expansive with more characters and more side quests! Is there anything I can do with the Lil' Shop of Horrors yet? Can't buy anything, and the shopkeeper just teases me about the locked door! Also noticed that the shower doesn't restore anything like it did in LD, was that intentional?

Regarding the Don, things are set up pretty different than LD was set up so not sure how to get the ball rolling outside of not paying the 5 gold. It was early enough that I didn't have the $200 he wanted though.

Hi! I gave this a go and really liked it, I like that each of the students has a very distinct personality (Ami's friendly, Angela's kind of like "alpha bit*h", Luna's incredibly withdrawn, looking forwards to seeing more of the cat-girl) and that Dominique and Gayla are also more than just "shells". THINK I got as far as I can, hoping that I can, uh, score more with Dominique than what's there ("hot sex with nurse" has been a fantasy of mine for a loooooooooong time), also like to see more interaction with Ami, she's just kinda...there. Not sure what the increased affection does, I got to 1 with Luna, but that seems to be the end of her route for the time being.

Before I forget, there's about 4 places that are "NOT YET!!", Once those get added there will be a lot to explore, right now it's kind of bare bones. Do like that if you defeat Angela on the duel and give her the maid dress, she actually accepts it and wears it, was half-expecting her to say "no way, it's bad enough I lost, now you want to demean me too?!" Maybe her attitude is a front?

Keep it up, I do like this!

I tried deleting everything associated with Guild Project and reinstalling, hoping that would solve the problem, but it's still uncooperative. Guess I'll have to wait till you all figure out why it's so wonky before I can play again.

Guild Project community · Created a new topic Problem...

Hi! I've been playing this for a bit, and when 16.2 came out, was excited to see the new content, but a massive problem came up. After the initial foray into the forest (when you find out the wolf is at a level you can't win), I went to the beginning area (lv 4 area) and when I went to fight whoever...it didn't load properly. It would show the opponents, but not the player side, meaning it's stuck. Makes the game hard to play then...

Outside of that, I have enjoyed it. It's a like grindy, but it's fun, and everyone has definite personalities and it's fun watching them interact!

Gave this a go, barring getting Lorraine pregnant think I found pretty much everything in the "normal" route (haven't gone the DP routes yet). Not sure how you get Lorraine pregnant outside of "do it a lot". That being said, this is really well thought out and all of the characters are detailed and believable. Looking forwards to more!

(3 edits)

I've played a TON of games, so my mentality is "MC = Hero". Either I'm either missing something or there's something I need to do I'm not aware of because according to the walkthrough I SHOULD be able to have fun with Edna in the locker but it never happens. I fixed Lisa's computer, but Edna didn't care. Do I need to NOT talk to Edna the second time to get it to work? 

Other stuff, I can go to class in the morning and it moves the time to midday. Also, sometimes looking outside the room (when peeping) starts a new day. Do class midday it just stays there, it won't move to night There seems to be a lot of stuff to do in the morning, some stuff to do in the afternoon, and very little to do in the evening. Will you add more stuff midday and night? 

Funniest scene so far: Drunk Homer! 

Gave this a go, THINK I've done everything I can, but there's a pic of the hero and Edna in the locker together, missed that somehow. Think the biggest problem is wondering if there's content that is tied to a given day or not (did I miss something because I did something else?) I was at day 50 and wondering if it was going to be the same thing (chores to get money, then peep over and over because I don't know what to do after scoring with everyone!)

Just had a REALLY weird error, but shutting it down and reloading fixed it, so not sure if it's just a graphic glitch or what. Basically, it went from "normal" to "really weird color scheme". Given that shutting it down then starting it up fixed the issue, have no idea if it's on my end, or a Ren'py glitch, or what.

Do wonder why you made "sleep" so hard to learn, instead of 20 you made it 40 intelligence. Combined with moving willpower and intelligence into separate slots, that means it'll take a lot longer to learn it. Was it too OP at 20?

Otherwise I do like all the changes!

Here I am, searching for something completely unrelated, and I see The Last Sovereign here too! Thinking "Hey, I know that wonderful game, now I have yet another reason to hang around on itch.io!"  You want "porn with plot" this is THE GAME to have (maybe I'm mildly biased). 60+ hours, lots of humor, sexy scenes, Yarra's perversions, Qum's bubbly and quirky nature... (stops, don't want to come across as a crazed fanboy! 

Run into a little bit of a problem, I conquered Magi Co, but can't conquer Starland because food supply is such that I have to start from zero soldiers each day. Makes it impossible to conquer! Barring that, it's a fun game!

Really love all the details and little side things you put into this! I do have a few questions, as this is just about finished...

Talking with Flora, the upstairs in the home house, the back of the library, and "extra things" in the Bunny Manor all indicate "coming soon!!", but you are just about done with Town of Passion, right? I know you have at least one more update planned, so hoping these loose ends get dealt with. Especially the dress, which says "important in a future update"!

I do like that Flora is a cat-babe WOOHOO! I do wonder what the gal that's always at the bar is for, other than "drunk" I'm not sure what to make of her!

I've been playing this for a few years now and just love all the references to other games that you put in! It's QUITE clear that you've played Earthbound, and there's clearly a few other games that you've played or at least are familiar with! 

How close are you for being finished with HC? There's a lot of girls that still need love quests, but given that's what you've been focusing on lately thinking the "main game" is more or less finished and you are now just working on getting the side stuff done. I did discover the hard way that taking to Chimei when she's max heart will start the quest (not checking the wiki first) woo boy was that a mistake! Suggested level 40, and I was around half that. (got slaughtered pretty badly). Oh well...check wiki to make sure of when I should start love quests now! 

Noticed something odd, probably more of an oversight though. Got to be friends with Mika, was giving her eros off and on, and she says she's debt-free and is doing pretty well now. Yet, asking her some questions implies she's still stuck, before I started helping her out. 

Like that if you are friends with Ancilla she will cover for you if you say that Ancilla sent you to Bon Bon Bun! A few others will work too, besides the "honest" answer. Think of all the recurring characters my favorite is either the succubus trio or Jora. Do wonder if Perpetua will be bothering me the whole way to the capital though :) 

Hiya!

Love the new content, still waiting to see if the MC and Ragash have a little fun and what the purpose of the locked back door to the library is though! I am curious if "Cupid" is going to show up somewhere, and if  the climatic final duel between Vera and Akane is ever going to happen. (Akane wins because Vera is too overconfident) I am thinking you are nearing the end for both ToP and ZR, will you keep making wondrous games after them?

They are in there but it takes a little effort for both of them. The one by Fae is Maya, and you get that by finding where her 5 treasure maps are. The other is a night elf, that you get after being able to get to the blue boundary. She's at the far right, and I THINK you have to see two elves having fun first before the guarding night elf says "screw it" and has fun. She will say "go away" a few times before deceding to have a little fun though!

Having gotten the TRUE Sigil of Power (along with a very funny encounter with Elly) wonder if the True sigil of Will is going to show up somewhere! Maybe in the capital city, and have the hero go "How'd it end up there?" or something :) 

I know it's not based on skills, because there's a bunch of skills I hadn't purchased and still get Demon Layer. Don't THINK it's stats based, but honestly wasn't paying attention to that when I get it. Deep interest in Lilian and one sigil doesn't sound right though.

Some of Lilian's answers are definitely funny! 

Nope, it's having a deep interest in Lilian, and I THINK have got the first sigil. When you talk to Lilian about the church, you get a series of things to ask her. You'll need to ask about the good luck handkerchief twice, because there will be a new set of options, and then ask "does it really work?". Have to ask about monster girls a few times too, to have you comment "um, you do know how fighting is done here?". Ask if she's OK when it pops up. 

She warned me twice for the Demon Layer, she didn't even bother warning me when I did the Holy Headpat, it was "you were condescending to me, time for you to get thoroughly humiliated". Given I was at full spirit (5) and she knocked that out with one move, convinced me to not try Holy Headpat on her ever again! I like the sleepy, friendly Sofia, not the "I'm going to crush you in one move, mad as hell" Sofia!

There's a game called "Night games" by Silver Bard that is Battlefuck too. Very different than this though!

OK ticking off Sofia was a BAD idea, I was doing fairly well challenging her, did the Holy Headpat, and she promptly got mad and wiped the floor with me. Do NOT tick off Sofia! Does explain why Kotone shivers when I suggested Sofia was the DQ though, if Sofia gets mad it's GAME OVER. 

Before I forget, LOVE  the Jora quest (until it's completely dealt with) and the first encounter with the succubi campers. Getting to know Jora reveals quite a bit, and the 3 campers shows much more to succubi than just "sex sex sex" (well, 2 of them do, Jen's still a lovable slut!)

When updating to the most recent stuff, will a save from "earlier build" work properly? They should, just want to make sure. 

(1 edit)

Hey, ran into three errors when fighting the series of imps in the forest dungeon. I decided to fight in in the hallway (so just 3) and it gives the errors. After the third error can fight as normal. Here's the tracebacks...

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4340, in script
    $ currentChoice = getFromNameOfScene(display, DefeatedEncounterMonsters[-1].victoryScenes)
  File "game/gamecode/dialogueSystem.rpy", line 4340, in <module>
    $ currentChoice = getFromNameOfScene(display, DefeatedEncounterMonsters[-1].victoryScenes)
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4340, in script
    $ currentChoice = getFromNameOfScene(display, DefeatedEncounterMonsters[-1].victoryScenes)
  File "C:\unzipped\MonGirlDreams\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gamecode/dialogueSystem.rpy", line 4340, in <module>
    $ currentChoice = getFromNameOfScene(display, DefeatedEncounterMonsters[-1].victoryScenes)
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 847, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Monster Girl Dreams Alpha-v22.3
Fri Apr 03 15:54:12 2020

Error 2:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4342, in script
    $ displayingScene = DefeatedEncounterMonsters[-1].victoryScenes[currentChoice]
  File "game/gamecode/dialogueSystem.rpy", line 4342, in <module>
    $ displayingScene = DefeatedEncounterMonsters[-1].victoryScenes[currentChoice]
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4342, in script
    $ displayingScene = DefeatedEncounterMonsters[-1].victoryScenes[currentChoice]
  File "C:\unzipped\MonGirlDreams\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gamecode/dialogueSystem.rpy", line 4342, in <module>
    $ displayingScene = DefeatedEncounterMonsters[-1].victoryScenes[currentChoice]
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 847, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

And error 3...

'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4346, in script
    $ actorNames[0] =  DefeatedEncounterMonsters[-1].name
  File "game/gamecode/dialogueSystem.rpy", line 4346, in <module>
    $ actorNames[0] =  DefeatedEncounterMonsters[-1].name
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1710, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 4364, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4346, in script
    $ actorNames[0] =  DefeatedEncounterMonsters[-1].name
  File "C:\unzipped\MonGirlDreams\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gamecode/dialogueSystem.rpy", line 4346, in <module>
    $ actorNames[0] =  DefeatedEncounterMonsters[-1].name
  File "C:\unzipped\MonGirlDreams\renpy\python.py", line 847, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Not sure what's causing the trio of errors, and it seems that if you go to the hallway to fight the 3, it loops to where to fight them until you lose...

Not sure if I'm missing something or not, there's 2 pics from Tinkerbell, 2 from Snow White, 2 From Anna... and there's one blank between Snow White and Anna, did I miss something? Also some on the chest questions are confusing, what's "Water" supposed to be? There's a few others that I don't get, that apparently require knowing the movie/story...

Overall I only have one real complaint. It seems like I'm spending way too much time on the drone exploration. Some of that is understandable (if I want the clothes, gotta get the $$ and clothing!) it's just...it gets mildly repetitive!

Would be nice if you can switch Tinkerbell's outfit as you please. After gifting her the winter stuff, was thinking "I like the commander outfit better" but no way to change it. Would also be nice if she agrees to go nude because she clearly likes it...

Keep up the good work!

I THINK you are at the end of what's available, I'm at the same point. I think when you click on Tinkerbell and she doesn't say anything, it's "I don;t have anything to tell you". 

Hey, I had a traceback error, playing the most recent version. 

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2014, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4350, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1676, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4350, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1990, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 503, in script
    window hide
  File "renpy/common/000window.rpy", line 153, in execute_window_hide
    _window_hide(trans)
  File "renpy/common/000window.rpy", line 85, in _window_hide
    renpy.with_statement(trans)
ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 2014, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4350, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1676, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4350, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1990, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 503, in script
    window hide
  File "C:\unzipped\MonGirlDreams\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "C:\unzipped\MonGirlDreams\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\unzipped\MonGirlDreams\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000window.rpy", line 153, in execute_window_hide
    _window_hide(trans)
  File "renpy/common/000window.rpy", line 85, in _window_hide
    renpy.with_statement(trans)
  File "C:\unzipped\MonGirlDreams\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\unzipped\MonGirlDreams\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\unzipped\MonGirlDreams\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\unzipped\MonGirlDreams\renpy\display\core.py", line 3194, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\unzipped\MonGirlDreams\renpy\display\core.py", line 2094, in draw_screen
    renpy.config.screen_height,
  File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
    rv = render(root, width, height, st, st)
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "C:\unzipped\MonGirlDreams\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "C:\unzipped\MonGirlDreams\renpy\display\transition.py", line 355, in render
    complete = min(1.0, st / self.time)
ZeroDivisionError: float division by zero

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Monster Girl Dreams Alpha-v22.2a
Sat Mar 28 11:39:19 2020

I was fighting a kunoichi that tries to ambush the PC when he rests. I didn't actually rest so things started out as "normal". The kunoichi was bound when the error happened, but ignoring the error did allow me to continue the fight.

Something else I will add is that some of the scenes are REALLY well done. Helping out the 3 succubi the first time, talking with Jora (as opposed to just fighting her or trying to sex her) are both very well written and very thoughtful. While this is a bf game, talking with Jora at length reveals just how lonely she really is, and the first time you help the 3 succubi reveals quite a bit too. Very much impressed!!