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This is a weird question, but someone asked about it and I'm going "uhhhh...." what visual engine does Divine Dawn use? Not Renpy, that's the game engine, he was wanting to know what the visual engine was. You might get more fans! (and maybe not, but he was interested)

Had a funny conversation in a different discord about DD, mostly another fan talking about how great the story is, and someone either looking stupid or not separating the rpg aspect and the story, because the one who was "Rpg-style combat, not interested" also said he loves a good story... 

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Divine Dawn is entirely inside of Renpy. I coded the RPG stuff in Python myself, but Renpy handles almost everything visual, aside from some bits I overwrote. I don't know what a visual engine is, sorry.

Not everyone likes the mix of story and RPG, which is part of why I added so much depth but also a lot of cheats, so people could engage with it as much or as little as they wanted. It sucks to see people dismiss it because of one aspect or another, but ultimately that's what the game is and it doesn't appeal to everyone. I don't know if it was the right choice though, this was my first game and not the best start lol.

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Personally, I think you have a great mix of RPG and story.. You have an early hook, believable characters, and the game is FUN! Gets a little crazy at times, but more because so much is happening! Just keep Ina, Kuril, Sam, Celica, Sarah, Ashley, Metatron, Maya, and all the rest going the way you are. :) 

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I appreciate the vote of confidence! I will definitely try my best, I finally got a giant Ashley scene done and somewhat repaired my faith in myself lol.