Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Matthew Gravelyn

78
Posts
10
Topics
1,162
Followers
221
Following
A member registered Jan 30, 2019 · View creator page →

Creator of

Recent community posts

There are some community copies available right now.

Thank you for the amazing review, much appreciated!

Hey there! I just added more community copies to this (and several other...) games. Thanks for checking in! 

The +Rumors here is how many rumors are being told during the move. The player doing the move can tell up to 3 rumors and then roll + the number of rumors they told. My guess is that the intent is to mechanically reward the player for doing more narrative work, as the outcome of the move is that some of these rumors become true or false. 

Thank you! Yes, I only got the deck; I was confused about what the PnP files were actually. No worries, I'll get these rules. Thanks! 

I backed the KS for the physical deck, should this Itch game be available to me through that, or do I need to buy this separately?

You are very welcome!!

I just added some more community copies, hope you enjoy! 

No plans, only do. ;)

Yes! I saw that (and linked it in my doc). That is invaluable for me, because I usually spend hours scouring the web for thematic fonts. Love that there are so many here to utilize.

I'm a note taker and a planner, so I created a Google Doc to help me work through my Frontier Scum jam ideas. It has links to a lot of relevant documents and sites as well as the third party license and branding logos. If anyone else would like to use it, you can make a copy of it here. Looking forward to playing in the system! 

Thank you so much! Happy to be here, and looking forward to more dino games.

This is visually appealing, but I have no idea how to play it. Am I completely missing a tutorial or explanation somewhere in the game itself? I don't see anything here on the itch page. Thanks! 

No problem, hope you enjoy it! I would love to hear about your game if you'd like to share, and if you could, please leave a review when you have a moment. It really helps!

The different abilities given to a character by their Essence and Background, as well as all action covered by the basic mechanic of the game. The setting is implied so you can play it how you want; it's not supposed to be tied to any one universe or genre. 

Just added some. Enjoy!

I'm sorry you feel that way. The "crystals" are a fun way of referring to the 4-sided dice while also sort of tying them into the world of the game. The more crystals (dice) you have, the more powerful you are and can roll more of them to do more things. The powers are the things each character can do, "powered" by the crystals, or mechanically, by rolling dice. If you have any suggestions on how to make that more clear, please let me know! Thank you. 

This game is amazing! The black and white layout is perfect for the block printing art and feels like an old book I found somewhere. The rules are dense but very satisfying; I usually like a lighter game but I feel very excited just from reading all the content. It's well thought out and I can already see how fun this game can be. 

The only qualm I have with this game is the creator referring to it as a "micro" rpg. There is nothing micro about this game! It's so rich and full, easily worth the $3 and more. If you're interested in solo games but want something that feels a bit heavier, with a dash of Polish folklore, this game is for you! 

Thank you so much for the kind words! I appreciate it, and also really exciting to hear about your D&D mashup. I love playing games inside of other games! Looking forward to checking out your video when I have a bit more time. 

Thank you so much!!

Pop.  ;)

You're very welcome! I've spent a lot of time formatting these, figured I'd write it all down and share it.

Awesome, I'm glad you had fun with it! How did the story end??

Like I said, I missed some things converting this from the ashcan version (with stuff intentionally left blank) to the finished version. I don't have time to update it right now, but I will get to it when I can.

Haha, that it was left blank in the ashcan and I missed it when making the final version. I'll try to update it sometime soon. Feel free to make up your own in the meantime! 

More have been added! 

Came here to ask about this, thank you! Looking forward to digging in

I'm starting to rack up a number of sales I'm running or have run, some of which are short sales (holidays, launches, etc.) and some are bundles I run all the time. I would love a way to sort or filter this page to find the things I'm looking for. Here are a few examples:

  • A way to filter or hide sales & bundles that are active vs. not active
  • A way to show only sales or bundles
  • A way to sort by start and end date

I'd love to hear from other folks who run a lot of sales and bundles what you think about these feature ideas. Thanks! 

So, this section was a little more complex, given that you can change the values. There are 4 charts: the top two charts are damage dealt, with dice results on the left and chance on the right, and damage taken is on the bottom, also with raw numbers on the left and chance on the right. Not sure if you're viewing it on a smaller screen, but it should all be there. Have another look and let me know if that makes sense.

I would love to do an exchange of skill for folks if possible. I can offer proofreading (grammar, spelling, tone, etc.) and editing (rules, flow, etc.) as well as general design feedback. I would love to have some do a quick sketch of an idea I had for the cover of my game: a character dressed in a sort of science fantasy look (Star Wars or Dune meets wild west or something like that). A literal sketch is fine here. 

Alternatively, if you're an artist who can help me out here, I can just pay you for your time. Either way, let me know! 

Absolutely, happy to share my math addiction! 

I didn't see this sort of resource shared elsewhere (and this is how I process new dice systems) so I wanted to share my findings on the dice pool math for Caltrop Core. This sheet includes the basic resolution rules up to 5d4, as well as math for the example combat rolls found in the SRD (again up to 5d4). The combat tab also has a legend at the top that you can edit for damage dealt and taken for each result. The link below is for comment-only access, so if you want to play around with it, save a copy to your own drive (File > Make a copy). 

If you have any questions or feedback, or I screwed up the math, please let me know! Thanks! 

Caltrop Core Dice Math (Google Sheets)

Thank you for letting me know! Did you or the player have any ideas about what the shard of glass might show? I'd love to incorporate that into the background as a sort of thank you. 

Thank you so much, and especially for all your input and support! 

Thank you for the amazing review!!

This is SO good! I can definitely see using this in upcoming projects. Is there a way to export the sigils that I'm missing? Would love to get them as transparent background PNGs.

This one is real, real fun.

Done and done!

https://mr-matthew.itch.io/alone-in-between

Are these submissions games, or are they resources for making digital games?