The +Rumors here is how many rumors are being told during the move. The player doing the move can tell up to 3 rumors and then roll + the number of rumors they told. My guess is that the intent is to mechanically reward the player for doing more narrative work, as the outcome of the move is that some of these rumors become true or false.
Matthew Gravelyn
Creator of
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I'm a note taker and a planner, so I created a Google Doc to help me work through my Frontier Scum jam ideas. It has links to a lot of relevant documents and sites as well as the third party license and branding logos. If anyone else would like to use it, you can make a copy of it here. Looking forward to playing in the system!
I'm sorry you feel that way. The "crystals" are a fun way of referring to the 4-sided dice while also sort of tying them into the world of the game. The more crystals (dice) you have, the more powerful you are and can roll more of them to do more things. The powers are the things each character can do, "powered" by the crystals, or mechanically, by rolling dice. If you have any suggestions on how to make that more clear, please let me know! Thank you.
This game is amazing! The black and white layout is perfect for the block printing art and feels like an old book I found somewhere. The rules are dense but very satisfying; I usually like a lighter game but I feel very excited just from reading all the content. It's well thought out and I can already see how fun this game can be.
The only qualm I have with this game is the creator referring to it as a "micro" rpg. There is nothing micro about this game! It's so rich and full, easily worth the $3 and more. If you're interested in solo games but want something that feels a bit heavier, with a dash of Polish folklore, this game is for you!
I'm starting to rack up a number of sales I'm running or have run, some of which are short sales (holidays, launches, etc.) and some are bundles I run all the time. I would love a way to sort or filter this page to find the things I'm looking for. Here are a few examples:
- A way to filter or hide sales & bundles that are active vs. not active
- A way to show only sales or bundles
- A way to sort by start and end date
I'd love to hear from other folks who run a lot of sales and bundles what you think about these feature ideas. Thanks!
So, this section was a little more complex, given that you can change the values. There are 4 charts: the top two charts are damage dealt, with dice results on the left and chance on the right, and damage taken is on the bottom, also with raw numbers on the left and chance on the right. Not sure if you're viewing it on a smaller screen, but it should all be there. Have another look and let me know if that makes sense.
I would love to do an exchange of skill for folks if possible. I can offer proofreading (grammar, spelling, tone, etc.) and editing (rules, flow, etc.) as well as general design feedback. I would love to have some do a quick sketch of an idea I had for the cover of my game: a character dressed in a sort of science fantasy look (Star Wars or Dune meets wild west or something like that). A literal sketch is fine here.
Alternatively, if you're an artist who can help me out here, I can just pay you for your time. Either way, let me know!
I didn't see this sort of resource shared elsewhere (and this is how I process new dice systems) so I wanted to share my findings on the dice pool math for Caltrop Core. This sheet includes the basic resolution rules up to 5d4, as well as math for the example combat rolls found in the SRD (again up to 5d4). The combat tab also has a legend at the top that you can edit for damage dealt and taken for each result. The link below is for comment-only access, so if you want to play around with it, save a copy to your own drive (File > Make a copy).
If you have any questions or feedback, or I screwed up the math, please let me know! Thanks!