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Mr Gaming Bear

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A member registered May 20, 2020 · View creator page →

Creator of

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Thank you very much for you time and words! We are happy to hear you had fun playing the game! Stay tuned for the Demo version ;)

Hello everyone! we released our open beta a few days ago and we’re looking for some feedback.

Feel free to download, play and tell us what you liked and what you didn’t like after playing the game.

Have fun!

https://danieljimenezmorales.itch.io/clash-of-splats

Welcome to Clash of Splats or as we like to call it, CoS!

Clash of Splats is a first person shooter, defense-like wave game with a funny alien story behind.

Aliens from a far away galaxy have come to invade our planet, for one important and priceless resource that they lack and trully need, our PAINT! Yeah, you read correctly. 

You're a Paintball player, very famous for your skills, placed in a paintball map, and the planet needs you. What's your mission, you ask? Protect the paint cannisters on the map from being attacked and destroyed by the aliens. Fight against the space creatures and keep humanity safe, I mean the paint!

 You want to know more?  Visit our main page and learn more about the game and the in-progress project.

Download, play and enjoy, but mostly give us some feedback about the beta and possible improvements for the final version of the Demo :)

THANK YOU ALL FOR THE SUPPORT!

DOWNLOAD LINK

Hey! It would be awesome if you could test our Open Beta and create a video about it! Here's the link! 

Let us know what you think ;)

Clash Of Splats by DanielJimenezMorales (itch.io)

Welcome to Clash of Splats or as we like to call it, CoS!

Clash of Splats is a first person shooter, defense-like wave game with a funny alien story behind.

Aliens from a far away galaxy have come to invade our planet, for one important and priceless resource that they lack and trully need, our PAINT! Yeah, you read correctly. 

You're a Paintball player, very famous for your skills, placed in a paintball map, and the planet needs you. What's your mission, you ask? Protect the paint cannisters on the map from being attacked and destroyed by the aliens. Fight against the space creatures and keep humanity safe, I mean the paint!

 You want to know more?  Visit our main page and learn more about the game and the in progress project.

Download, play and enjoy, but mostly give us some feedback about the beta and possible improvements for the final version of the Demo :)

THANK YOU ALL FOR THE SUPPORT!


DOWNLOAD LINK

I'm glad you liked the game and ambience! Thank you for your review! The buying thing it's a silly error that I've just corrected.  I was thinking about adding an Arena mode or Suvival mode. What do you think?

I found out that there was a bug. Now it's being fixed and soon the update will be out :) Thanks a lot for the feedback. It helps a lot!

Wow! That's weird :( I'll have a look and see what the problem is. There might be a bug or something, before the release everything worked well. I'll come back to you with an answer. Thank you for telling me!

The Holy Water it's like a shield, it reduces the damage taken by the enemies. The  medals are lives, every time you restart the level you start with five, it's true, but that's the idea :) Buy the medals/lives when you lose some by getting hit by the monsters. The second level, the idea is to get the Holy Water and be quik. The blue ghosts have a limited number of spawning and they die with one hit. You need to kill the big Ghost to pass the level, but first I recommend to kill the blue ghosts and after focus on the big guy and the other minions (he doesn't shoot). Thanks a lot for your comment! I'm glad you like it! Try again and if not I'll have a look and maybe reduce the difficulty a little bit of that level.

Hello people! As Halloween is coming, I've released a Halloween version of my original game BADASS MAX - Alien Encounter (which is till under development) for computer playable on the browser. 

If you like frenzy shooting, pure action, jump and kill enemies of all kind, join Max in his fight to save Halloween and humankind in this retro style 2D shooter, and I'll asure that you'll have MAX fun!

The game is available for Android on Google Play.

Max is waiting for you! https://mr-gaming-bear.itch.io/badass-max-hallow-death


I enjoyed the demo and I like the style and the story behind, which is a little bit unclear at the moment, but gives you the boost to continue playing. As feedback: controlls need to be changed, in an action game like this one movement and precission are important and sometimes the controlls are too mixed to use them fast. For example the climbing on ladder should be done by just pressing the Up Arrow key not Ctrl and Up; shooting should be X or Lft Alt or something closer to the left hand on the keyboard, and not Ctrl Right (which by the way I don't have on my keyboard, so it was impossible to shoot the big monster); the transition between Idle animation and Running it's not smooth it seems a little bit glitchy. I would introduce, if you can, an edge grab, so when you jump from long distances you can grab the edge at least of the other part so it makes things a little bit easier, otherwise it's a lot of falling and going back again to the same place. I know you're still working on the game, cause I'm following you on Instagram, and I know that the game it's not finished, so my feedback doesn't come as something negative, it's just advice and my simple opinion. As an indie/solo gamedev I know it's a lot of work, that's why I believe your doing a good job. Keep up the good work, mate!

LOG 2

After weeks of work I can finally sit down and write about the devlog.  The game is still under construction and going well. 

Today I'll focus on the controls of the game.

Building the player's mechanics was easy, as it includes basic movements like moving left and right, jumping and double jumping. The issues started when I tried to adapt the mouse movement so the player can point using virtual buttons/joysticks for mobile phones. Using the mouse is very easy, but changing the script to use virtual joysticks took a while and a lot of twiking, but in the end the time spent has been useful to end up with a good joystick control.

The virtual buttons are placed in a position that can be easily accessed and that will not bother while playing.

The movement button only moves forward and backwards and it doesn't include the aiming or jumoing action of the player. The reason for doing so is because aiming while moving would make  both shooting and moving slow and sloppy, therefore making the game hard to play and very frustrating for the player. 

The jump button includes double jump action to reach higher platforms and protect yourself from different enemies.

In the video below you can see all the features, mentioned before, in action :)


Stay tuned for more and if you want to know more about the development of the game remember to also follow me on YouTube and Instagram :)

(1 edit)

LOG 1

Hi everyone! After days of working, I decided to share with you my first shots from the game and explain how I did everything.

THE PLAYER

This is Badass Max. 

To create Badass Max I used only two tools: Piskel for creating the game art and Unity to animate the character. 

Piskel is a great tool for creating materials using pixel art, it's one of the tools that I love when creating retro like games. I'll leave a link to the app in case someone doesnt know it and wants to try it. Piskel link: https://www.piskelapp.com/
Unity 3D has an amazing animator that is very intuitive and easy to use inside the game engine. It's very easy to use and fast. To animate Badass Max i had to create the character in separate parts, not in one piece. This meaning that I splitted the parts of the body (or created separatly in Piskel) and joined them in Unity as different objects. The next step had been animating the parts that you want to move inside the game, such as the legs, the weapon or the head. To learn more about how to anímate in Unity, I recommend you to follow Blackthornprod here on itch.io and the YouTube channel where you can find videos that are amazing for learning more about Unity.

      

 

THE LEVEL : 

The first level starts in the jungle. To design the level I used Piskel to create different enemies and tiles, and the jungle background from the Jungle Pack created by Jesse Munguia

The ambience effects are made using the Particles System from Unity to create the floating dust/particles effect that move randomly around the scene. 

The light effects are very simple and easy to create. The light beams have been made using Paint.NET, an amazing tool that can be used to create many different types of art. Create a white object inside the layer, delete the white background so it can be transparent, add the blur effect and export it. Inside Unity I just played with the shape and size of the beam and transparency.

This all for the first day of my devlog. Next devlog will about the enemies found on level 1. 

Stay tuned for more and if you want to know more about the development of the game remember to also follow me on YouTube and Instagram :)

TO BE CONTINUED...

This Devlog is going to be about Max's journey to save the world. My intentions are to explain all the details and also share the tools that I'm using for creating this game. Badass Max is a retro 2D shooter based on my nostalgia and memories about the good old days when i used to play Contra, Super Contra and all the saga on my videoconsole. 

I'll post videos and screenshots from the game so can everyone see the evolution of the game. Please feel free to comment and also give your opinión and feedback which is going to help me improve the game when needed.

Thanks a lot everyone! I hope you enjoy the journey along Max and I! ;)

(2 edits)

Badass Max

My dev name is Mr Gaming Bear and this is my 4th video game and the 2nd that I develop for mobile phones. 

Meet Max, an ex-comando that had been expulsed from the army after the war in Vietnam for not listening to the orders of his superiors, who wanted him to take over a village of innocent people as a strategic point. 

Year 1987

After years of being exiled and living a normal life, Max is needed again… There is something going on in Perú. The US satelites have detected anomalous magnetic actions under the mountain of Machu Picchu. The government believes that this might be the beginning of an alien invasion.

Who's going to handle the situation? Yes You're right! 

Max is back, and he's a Badass!