I enjoyed the demo and I like the style and the story behind, which is a little bit unclear at the moment, but gives you the boost to continue playing. As feedback: controlls need to be changed, in an action game like this one movement and precission are important and sometimes the controlls are too mixed to use them fast. For example the climbing on ladder should be done by just pressing the Up Arrow key not Ctrl and Up; shooting should be X or Lft Alt or something closer to the left hand on the keyboard, and not Ctrl Right (which by the way I don't have on my keyboard, so it was impossible to shoot the big monster); the transition between Idle animation and Running it's not smooth it seems a little bit glitchy. I would introduce, if you can, an edge grab, so when you jump from long distances you can grab the edge at least of the other part so it makes things a little bit easier, otherwise it's a lot of falling and going back again to the same place. I know you're still working on the game, cause I'm following you on Instagram, and I know that the game it's not finished, so my feedback doesn't come as something negative, it's just advice and my simple opinion. As an indie/solo gamedev I know it's a lot of work, that's why I believe your doing a good job. Keep up the good work, mate!