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Mr_Cook

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A member registered Nov 14, 2020 · View creator page →

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I see the potential of the game but overall I feel its just okay.

Loved the Music

The background being still was really confused me when I was pressing WASD as I though I wasn't moving but glitching out until I used the other tardigrades as a reference point for my movement instead of the background.

Each tardigrade taking 5 hits feels unfair to the player when they only have 3 hits.

The bite mechanic feels broken as it doesn't really stop the other tardigrades from going towards you that well

The enemies path finding towards the player feels very simple. 

The player has to engage with the enemy to gain points while they just sit around and wait for the player to get close to then attack. That feels weird for the vibe you tried to establish with the description since surviving is very easy.

I don't really feel any agency to increase my score when I can just wait till so many enemies spawn that they just come at me in a straight line.

I see no point in a lunge attack at the moment.

I survived for so long and couldn't kill enemies fast enough that it started lagging

Played it 3 times!

Survived: 345 seconds

Enemies Killed: 42

Again I see what you were going for just needs more work. Hope to see it improved!

(5 edits)

- sadly cannot play the game through the windows exe as it give an error that says:

Application folder:
C:/Users/MrCook/Downloads/Wind_Bird/Wind_Bird
There should be 'lasers_Data'
folder next to the executable

- also I see you are trying to get a web version working to do that:

1. Dashboard click edit under your game 

2. In kind of project switch it to HTML

3. Under Upload in the same screen click this file will be played in the browser

Hopefully you can figure it out

(2 edits)

The ant model being patchy and node a solid mesh was really off putting to me.

I don't understand if it is a game or just a demo for a piece of tech made? I find the ant and nothing happens, twice. Did I miss something?

In the white boxed level it is very easy to get out of bounds.

The windows provided in the browser is too small you HAVE to full screen to even play

(2 edits)

Really felt like a well put together arcade game.

What I Loved:

- I loved all the sound effects really made the game feel awesome.

- The mechanic of switch between the bug and the catcher works really well

- The catching mechanic was satisfying!~

- The art style is really cool! Love look of the entire game both the catcher view looked and the bugview.

- The music really fit the style

What Needs Improvement:

- Took a few seconds to figure out what was happening since I didn't read the controls lol.

- Wish for a legend or help menu for what color bug does what but was able to infer pretty quickly.


- I did encounter a bug on my third play through where bugs were not giving points until about 20 seconds passed

High Score: 120

(1 edit)

Enjoyed the game, very short. The rat got poisoned D:

- After getting the cheese by the cat the rest of the game was very easy. 

- The art style seems a bit all over the place but it is readable.

- Wish the end screen was cooler

Nice Job!

What I Loved:

- The main game loop concept

- The art style

What need Improvement:

- The music doesn't loop so when its done its just quiet. Also wish there was more quacking or lake/marsh sounds

- When I took the bottle cap back the game crashes every time so unable to finish the game

(1 edit)

Love the knocker bird sound wish it really adds to all the little monkeys sounds.

The art style really melds well with the vibe you were going for in my opinion.

Do the monkeys that fall off the tree if they go down? Is it forever or does it loop? I was going down to see if I could see a bottom and found no bottom.

Love all the creatures I saw, the monkeys, the the frogs, the birds. Nice integration of the theme.

Enjoyed the game hope to see it polished into a game with mechanics. Such as maybe being able to unlock sounds through getting coins that the little creatures pick up, something like that.

What I Loved:

- Really loved the artstyle

- Love the take on the theme, being a little creature collecting pollen for their family!

- Game mechanics took a while to figure out but once I got it I was collecting pollen like a pro.

What needs improvement:

- Highscore doesn't update after playing again it stayed on the old one

- The blue balls being completely random speeds seems to be pretty bad. In my second playthrough I had most of the blue balls be jitter and flying all over the screen which made it harder. Maybe having a set amount of fast balls and a set amount of slow balls would of been better.

- The buzzing sound got annoying really fast and had to play turn down my volume a lot on my second play through.

- I didn't look too hard but I think there was a difference in points depending on which flower you got, or maybe it was random was really hard to tell. Maybe a number pop up to tell you how many you got from a flower.

- A control issue I feel would feel better is have faster turning speed when slow but when you speed up you have the slow turning speed

Extra Notes:

- Played it 3 times!

- Highscore: 1089

Enjoyed this game very much, it felt complete. Would be cool to see expanded.

I had plans to do a horror element in the 3D world and have creatures sneak around but after looking at the amount of time left in the Jam and having very little free time, I wanted to create a end which is why it goes to 2D pixel art.

Thanks for checking it out! 

(4 edits)

What I Loved:

- Enjoyed the game but couldn't finish it after trying for 1 hour & 15 minutes

- I really enjoyed the music.

- Love the game mechanics,  just wish there was a help screen it took me a while too long to figure out how to use the monkey.

- Loved the character switching mechanic and how seamless it was very cool!

- Love the variety of gameplay mechanics

- To make this type of game within the Jam time is amazing.

- Loved the pixel art of the characters and the 3D models

Some things that need improvement:

- I didn't know where my goal was so all I was doing was moving characters everywhere without a known place to try to reach.

- Wish death didn't reset the whole game

- Didn't find the double jump on the monkey after trying to figure it out for 25 minutes  (In the monkey tutorial room I went up the ledge with the left and right mesh sticking out and never needed to double jump in there) (I also used the left mesh to skips the spike jumping puzzle after the monkey tutorial room and never needed to double jump)

- I did have a glitch at about 40 minutes of the game open that I think didn't let me progress. One of the switch powers disappeared without me using it. (The one behind the green door)


I would like to restate I loved the game very much.

Good Game!

Really Enjoyed the Boids taking up the my whole monitor as I have a widescreen monitor.

Wish there was more of a game element.

It is cool making the Boids fly in a certain direction and seeing how many go up vs down.

(1 edit)

Really enjoyed the game loop. 

I like the art style. Love the happy to sad artwork on the smiles.

I am confused what the Jam VS Fruit (food) differences art but it didn't stop me from maxing everything out and enjoying the game.

How does the shovel work? I couldn't figure it out.

Wish there was sound effects when I clicked on the shines to seed because for quiet a bit I was confused what was happening and just kept on clicking

It took me after getting the fountain to realize that 3 fruit can change into Jam. (and by extension feeds more and maybe gives more shines hard to tell).

Wish there was more game. Good Game!

Ended the game with 422 Shines!

Congrats on fifth, hope to see it refined

Congrats on fourth place, hope to see the game expanded

Congrats on third, surprised its not first considering the high quality art

Congrats on second place, hope to see this expanded

Congrats on first place!

Thanks for playing and the feedback!

Thanks, I hope to add 3 more maps in the post jam update

Thank you!

Thanks for checking it out!

Thanks for checking it out!

A nice little match game, enjoyed playing it

- really liked the music

well put together, Good Game!

Enjoyed my time with the game!

- Wish there was music

Enjoyed the game, the theme didn't feel like it was in there but otherwise it was playable.

Really good implementation of illusion. The last level took me a while to figure out.

Really fun game wish there was more clocks to read.

Wish there was a ticking sound effect for the different clocks

I enjoyed my time, Good Game!

(1 edit)
I enjoyed this game very much, I was only able to get a score of 26 before failing
- I love the music shift when you get a infraction
- This game felt really polished
- The theme and object fit perfectly
- The art was really nice
- Wish the tutorial wasn't super short, a little bit longer and I would've got it, but I didn't get it until my second run

Overall good game!

What I loved:
- The game loop is really fun
- The music was very chill
-Really enjoyed my time playing

What needs Improvement: - I wish that there was more polish done to the main game mechanic - I wish it had more variations in patterns - I game-overed by glitching through the floor - Wish it was more visually intresting

I agree with PEXELYN this game is really good.


HighScore:


What I loved:
- Really loved the art style
- The game loop seemed fun
- The minimal story

What needs improvement: - Wish I had a high score or something like it to brag about - Couldn't get far because I kept getting like 3 or 4 lava blocks in a row - Some sounds - More obstacles 

Overall a good game.

What I liked:
- all the assets have a drawn look
- the art style is really nice
- the music, the organ part is amazing

What needs improvement: - The mouse sensitivity was crazy high for me - i couldn't read the white text without squinting and moving closer to my monitor - I got soft locked by falling a hole

Enjoyed the time spent with the game, Good game!

(1 edit)
What I loved:
- Sound Effects
- Score!
- The art style
- The game loop
What needs Improvement:
- Took a while to figure out that you had to shoot the little monster that comes out of the cans
- Wish there was music
- If you run out of bullets your out of options to do anything
- Wish there was more variations of the one one screen like different colors or the logo is rotated
- Wish there were random events like super fast belt or the lights go out so you have to use flashlight mode

 Bugs and Others:

I got into this state multiple times where I don't have bullets but it won't game over for me.

Enjoyed my time with this game, I had fun!

Very tough game enjoyed my time, the belt switching mechanic felt really nice to use. Funny Game!

HIGHSCORE: 1min 47seconds


What I loved:
- your theme implementation
- the game loop
- the puzzles
- I enjoyed this very much

What needs Improvement: - more levels

Finished the Game!


What I loved:
- I loved you integration of the theme and a special object
- Love the game loop

What needs improvement: - wish there were more endings - wish there was music

Pretty good for a first game!

Overall Enjoyed what I played!

What I loved:
- the way to integrated the theme and the belt are hilarious
- the game play was simple but fun
- good sound effects

What needs improvement: - the flower is really hard to hit in the green - I wish there was more levels
What I love:
- the main menu is beautiful
- gameplay loop is fun
- the art style
- the music
- a concept art / sketch art menu
What needs Improvement: - wish there was an upgrade system of some kind and more days

Enjoyed the game very much!

(3 edits)
What I loved:
- love the gameplay loop
- love the belt integration
- i like the UI
- i notice Alex really loves buying belts
- the theme and special object implementation
Other:
- I wish there was music
- I don't really understand how you are getting money for buying belts
- It is unfinished I hope you have more time later to make it better
- I feel that this would be a pretty good idle game
What I Loved
- The puzzle aspect, wasn't expecting that after a parkour section
- Good controls
- Would love to see this idea expanded in the puzzle aspect

What needs Improvement: - Need a checkpoint restart (I had to restart the game many times because of softlocks - Boxes are a bit janky just pushes them around - Couldn't finish the color trivia because the doors at the end wouldn't open